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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Polikarpov I-16 Stalling? (http://forum.fulqrumpublishing.com/showthread.php?t=9368)

Raw Kryptonite 09-05-2009 10:10 PM

I could swear opening and cutting the throttle tried to restart the engine. I would start to run, but the prop didn't turn.

Voyager 09-05-2009 10:40 PM

The I-16 doesn't have an onboard starter, so you can't restart it mid air. Other float carb aircraft such as the very early Spitefires should be restartable, but may take several tries, if it is modelled the way it was back in the PC game. This gets into a roiling debate about whether or not aircraft engines should be air-startable at all. (Us PC gamers are a bit nuts, you see.)

As for the I-16's handling characteristics, my understanding was that the I-16 line had its center of gravity (CoG) uncomfortably close to its Center of Lift (CoL). When the CoG is forward of the CoL, you're plane will nose down when it stalls, which should naturally get you out of it, but if the CoG is close to the CoL, you will generally stay in about the same attitude, which tends to put you in a flat spin. Flat spins are bend over and kiss your backside good-bye, because you're in for a world of hurt.

Some other aircraft with this habit include the P-39D models (The N's and Q's tended to have their armour stripped out which helped fix the CoG problems), and the P-51D with the upper fuselage fuel tank full. (Was Maddox able to model multi-tank fuel systems for this game?)

Have fun!

Harry Voyager

havard01 09-05-2009 11:06 PM

I can remember this happening on the PC versions of Sturmovik too, it's good if they have carried it over to BOP.

I'll just have to handle the I-16 with a bit more care! (Easier said then done with just a joypad at the moment though.)

M3-SRT8 09-05-2009 11:45 PM

I've never played any version of iL-2, but, I'm guessing the I-16 is unstable around all three axis. Probably very easy to spin.

LJB:cool:

Soviet Ace 09-06-2009 12:38 AM

Quote:

Originally Posted by M3-SRT8 (Post 96927)
I've never played any version of iL-2, but, I'm guessing the I-16 is unstable around all three axis. Probably very easy to spin.

LJB:cool:

Actually, under the right circumstances the I-16 was a good fighter. But the problems with it, were forward viewing, take-off, engine problems, and landing. Most of the pilots that flew the I-16, were killed while either taking off or landing.

redtiger02 09-06-2009 02:21 AM

You can't leave the throttle above 80% for any length of time, otherwise the engine will fry. The one mission where you are forced very much against your will to use the plane won't require any more than that. Just hang out a little west of the city, run the throttle at 80% and have at it. The I-16 won't take many hits, so unless you are an arcade playing weakling, be very cautious about your approach to the bombers. Should you use it in multi (Texroadkill), which you shouldn't (Texroadkill), the same rules apply (Texroadkill) and it will be annihilated by a Spitfire or any other decent plane in seconds (Texroadkill). But, that doesn't mean that you should constantly dive for the ground after taking a single hit from a Spit IX to exploit the "no dumbass penalty" (Texroadkill), then blame it on the plane 6 hours later after an entire room has called you on it and it was pretty obvious you were taking a dive (Texroadkill). Not naming any names, just saying it happens.

fuzzychickens 09-06-2009 04:48 AM

Quote:

Originally Posted by redtiger02 (Post 96948)
You can't leave the throttle above 80% for any length of time, otherwise the engine will fry. The one mission where you are forced very much against your will to use the plane won't require any more than that. Just hang out a little west of the city, run the throttle at 80% and have at it. The I-16 won't take many hits, so unless you are an arcade playing weakling, be very cautious about your approach to the bombers. Should you use it in multi (Texroadkill), which you shouldn't (Texroadkill), the same rules apply (Texroadkill) and it will be annihilated by a Spitfire or any other decent plane in seconds (Texroadkill). But, that doesn't mean that you should constantly dive for the ground after taking a single hit from a Spit IX to exploit the "no dumbass penalty" (Texroadkill), then blame it on the plane 6 hours later after an entire room has called you on it and it was pretty obvious you were taking a dive (Texroadkill). Not naming any names, just saying it happens.

So you watch much Saturday Night Live? Who was that guy anyways who did that skit?

LaRock O no Lie 09-06-2009 05:04 AM

Quote:

Originally Posted by redtiger02 (Post 96948)
You can't leave the throttle above 80% for any length of time, otherwise the engine will fry. The one mission where you are forced very much against your will to use the plane won't require any more than that. Just hang out a little west of the city, run the throttle at 80% and have at it. The I-16 won't take many hits, so unless you are an arcade playing weakling, be very cautious about your approach to the bombers. Should you use it in multi (Texroadkill), which you shouldn't (Texroadkill), the same rules apply (Texroadkill) and it will be annihilated by a Spitfire or any other decent plane in seconds (Texroadkill). But, that doesn't mean that you should constantly dive for the ground after taking a single hit from a Spit IX to exploit the "no dumbass penalty" (Texroadkill), then blame it on the plane 6 hours later after an entire room has called you on it and it was pretty obvious you were taking a dive (Texroadkill). Not naming any names, just saying it happens.

I am commenting on the bold part of my quote...

First off, using arcade mode doesn't mean your weak... people like you are a dime a dozen... you think your hot shit and your calling out someone on forums like a little schoolgirl... get a life please... some people don't have alot of flying experience, and it is multiplied on a console, because of the horrid flight controls on the controller.

Not naming names huh? people like you should stop bitching since its only been a few days that the game is out... Rest assured anton and the crew will fix the issue of not getting the kill for a plane intentionally crashing or bailing out after a few hits...

If I remember my history.. pilots got credit for a kill if they damaged a plane enough to make the pilot eject...

sorry for the hostility, but your the one being a troll and calling out someone when they most likely have no clue about this forum and you taling your junk.

thanks.

oh and hopefully any real pilots that read this will watch out for you and if they see you hopefully they can pick said plan and teach you that its not always the plane that is the factor in a kill, but the PILOT!!!!! I know of many ACE's from ww2 that did not have the best plane but were able to use their skills and knowledge of the plane to great effect...

unfortunately the moderators on this forum are not around, because if I was a mod, your be getting a ban hammer to the head for being a troll.

but thats just me... I hate pompous idiots that think they are the best at anything.

MadMel69 09-07-2009 12:13 PM

Thanks for the info in these posts, I have only just got on the game and was enjoying it until this plane popped up.
I had wondered about altitude but had stalled quite low down, then considered too steep a climb, but still my engine died. I had used WEP but stopped. The 80% throttle limit will be tried tonight.
I tried to restart the engine with a fantastic dive, which resulted in a really quick death ;)

browntrout79 09-07-2009 12:51 PM

I can confirm the neg-g engine problems with the I-16. I use it in m.p. and this has happned to me as well. Although once just 1/2 a sec after respawn with no control imput yet....... (I'll chalk that one up to faulty ground mechanic!! ha ha...) Is their any other early war carb aircraft we can test the theory of the neg-g with?? Some one mentioned a Spit that was carb....

To the person above who was calling Tex out about using the I-16. It has been stated before that Win or Loss is more dependent on the quality of PILOT than of AIRCRAFT. That said, Look me up in M.P. I'll show you what the I-16 can really do, and give you a really good look of how it looks in your mirror.


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