Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   For 1946 & Oleg Fans (http://forum.fulqrumpublishing.com/showthread.php?t=9354)

Apeboy 09-05-2009 06:43 PM

Thanks for the review HH. Any temptation to pick it up has been removed until the patch and dlc.


-maxqubit

You just named a hardcore console game in your post (DR), not to mention driving sims like GT and Dirt. But anyway, the naivety of fanbois condradicting themselves.....jeez, why bother.

Soviet Ace 09-05-2009 07:17 PM

It seems nowadays, and I'm sure some game companies will say and actually have said. That the gaming world on PC is dying. I being one of them, am a bit disappointed that PC games are going out, but what game companies should really be trying to do, is make the console games what they were on PC. I know, that BoP was not made to the limits of what the 360 or PS3 are capable of, and if it was. It probably would have been a lot better than Il-2: 1946, but it's all just economics now. No one is making games anymore, just for fun. Money rules in the Capitalist world, and even in the Gaming world.

I still like BoP, and will continue to play. But I don't think it was made to its full potential of a console game.

Houndstone Hawk 09-05-2009 07:36 PM

Raw Kryptonite.

That's a very fair point re: the number of aircraft & to comparing it to the last IL-2 PC title.
the number of aircraft ingame is but a very small point I made, although I'll admit that a third person only view for bombingt in the Blenheim is ludicrous & contrary to what the manual & ingame encyclopea suggests, it is NOT a gunners viepoint but merely the third person camera.
Even the original IL-2 which I am more than happy to compare this to (& can be picked up for less than a fiver now), had not only the mission editor & the quick face-offs, both powerful but so easy to use but also the nuances that are second nature to a flight sim; feel & immersion without the need to rely on cheap & chavvy movie-like over dramatic effects (like a skillfully executed belly landing at next to no speed only to end in a huge explosion). I know this title lacks on alot of stuff but not even a flyby camera? Maybe the console generation don't feel the need to marvel at a great dogfight after a mission but having been a console gamer since the 8-bit NES days, I'm thinking that there's nothing different between someone who enjoys a flight game on PC, console, whatever. We all paid 4 times the current price of IL-2 Sturmovik 1946 & ppl are left with a game that can only be played with a pad, can't be viewed as any form of replay, can't enjoy any real gameplay as a bomber or from an axis point of view, hell, can't even take off at the start of a mission or even in training skirmishes. So much immersion & simple playability has been needlessly taken away from the player .... IN MY VIEW!!!

Thanks for putting me straight though on the 1st point as it was unfair of me to compare it to 1946. But for the guy who thinks I'm raising the bar a bit too high for console games... Hello??? You've just paid between 30 & 40 quid on a piece of software that has been released years after the original. All I wanted was something remotely close to that experience. Hardly setting the bar too high I think!

Soviet Ace, I fear, has hit the nail square on the head & a good point made!!!

lazyboy_se 09-05-2009 07:48 PM

Quote:

Originally Posted by Soviet Ace (Post 96832)
It seems nowadays, and I'm sure some game companies will say and actually have said. That the gaming world on PC is dying. I being one of them, am a bit disappointed that PC games are going out, but what game companies should really be trying to do, is make the console games what they were on PC. I know, that BoP was not made to the limits of what the 360 or PS3 are capable of, and if it was. It probably would have been a lot better than Il-2: 1946, but it's all just economics now. No one is making games anymore, just for fun. Money rules in the Capitalist world, and even in the Gaming world.

I still like BoP, and will continue to play. But I don't think it was made to its full potential of a console game.

For visuals I think it's pretty close to the limit of consols. Multiplayer should be able to increase to at least to 24-32 players. The way multiplayer is set up of course can be improved. Replays/recordings of games would be possible, but not as easy as on PC. Skins on planes won't be possible because the size of them for multiplayer.

lazyboy_se 09-05-2009 07:57 PM

Not remotely close? Come on...You have valid arguments and perhaps ve just value different things in the game. For example I don't think belly landings and take offs are sutch a big deal. I wouldn't mind it though.

fuzzychickens 09-05-2009 09:32 PM

Quote:

Originally Posted by Soviet Ace (Post 96832)
It seems nowadays, and I'm sure some game companies will say and actually have said. That the gaming world on PC is dying. I being one of them, am a bit disappointed that PC games are going out, but what game companies should really be trying to do, is make the console games what they were on PC. I know, that BoP was not made to the limits of what the 360 or PS3 are capable of, and if it was. It probably would have been a lot better than Il-2: 1946, but it's all just economics now. No one is making games anymore, just for fun. Money rules in the Capitalist world, and even in the Gaming world.

I still like BoP, and will continue to play. But I don't think it was made to its full potential of a console game.

Damn good point, if console gaming kills PC gaming, then for f's sake, don't force us to play dumbed down crap designed for ADHD, mountain dew slurping, crack-monkey teenagers.

I would be a terrible shame if the flight sim experience Oleg brought to PC gamers died out - even in the face of increased processing power to deliver a richer experince.

Soviet Ace 09-05-2009 09:57 PM

Quote:

Originally Posted by lazyboy_se (Post 96855)
For visuals I think it's pretty close to the limit of consols. Multiplayer should be able to increase to at least to 24-32 players. The way multiplayer is set up of course can be improved. Replays/recordings of games would be possible, but not as easy as on PC. Skins on planes won't be possible because the size of them for multiplayer.

Visuals I don't have a problem with. But having the ability to land and belly land etc. shouldn't automatically make your plane explode. Even when you flip, you shouldn't explode. Unless your seriously screwed plane flyability wise, then the possibility of blowing up increases since your leaking oil and other fluids (:P). But like fuzzychicken said, you should have the ability to restart your engine. Just having the little things, and helpful things are nice in 1946, but in BoP, there aren't many of them around to go for.

Quote:

Originally Posted by fuzzychickens (Post 96892)
Damn good point, if console gaming kills PC gaming, then for f's sake, don't force us to play dumbed down crap designed for ADHD, mountain dew slurping, crack-monkey teenagers.

I would be a terrible shame if the flight sim experience Oleg brought to PC gamers died out - even in the face of increased processing power to deliver a richer experince.

I read an article on I think it was Gamespot that said PC games were losing money, and Console games even though not as good for Simulators, were becoming the main stream. Like we didn't already know this. But I agree, the PC companies that have began making games for consoles, shouldn't dumb it down. They should keep doing what they're doing with the PC, and incorporate that into their console games.

Desode 09-05-2009 10:03 PM

Is this game missing somethings that we all wish where in there ? Yes it is, Does that alone make it not worth buying , In my opinion Hell NO ! The dev's along with Anton have been very good to this community, they have answered our questions and assured us that lots of the things that we want are on the way.
It still amazes me that some of my fellow pc gamers are such spoiled and whinny little children.
Its the same kind of people that blow a gasket in Bf2 when their "uncapturable base" gets hit ! It really cracks me up. Nothing is ever good enough, and instead of supporting a great game that could help out the sim scene and draw more people in to help a dying breed of games, you just attack it because it doesn't have everything you want it to have.

I'll never understand some of you people. As for the author of this thread, thanks for you time in writting your review. I'm sure you wouldn't have taken the time to write your opinion if you didn't care about what is trying to be done here. I hope that you will find some friends on here and give the game a second chance, and try to enjoy it some. Its not the pc version of Il2 and it never was meant to be that, however it is the BEST WWII Sim ever brought to console. There is lots of fun to be had and yes you are going to have to put in some time and learn to play this Il2 different then the pc version. I know for me that is part of the fun, and I get to meet new people and have some great new Dogfights along the way.
DESODE

l88bastard 09-05-2009 10:25 PM

Quote:

Originally Posted by Revvin (Post 96787)
Anyone buying Birds of Prey and expecting IL-2 1946 was always going to be setting themselves up for dissapointment. This was never meant as a substitute for 1946 - its a console game!

I never expected this to be a substitute for 1946.... HOWEVER, I did expect the joystick to work properly and provide an adequate level of control and immersion like 1946 does. You cannot make precise movements with the elevators and rudders when you are trying to line up precise shots because of the crappy deadzone that they did not remove for the flightsticks. That deadzone is not a problem when you are playing modern flying games and shooting missles, but when your flying a ww2 fighter plane and all you got are your guns it is very annoying to constantly bounce your sights above and below your target even when you are making the most minute of adjustments.

THIS IS MY CHIEF COMPLAINT!! I got burned payin $130 for an ace edge because ANTON SAID THAT IT IS THE BEST FOR THE SIMULATOR IMMERSION! Understand what I am sayin to you? The game is unplayable unless you use the gamepad and that is just an utter discrace.

Houndstone Hawk 09-06-2009 12:01 AM

You make some good points Desode. Being a console gamer before PC & if I had a choice to sit up at a pc desk for the evening, or from the comfort of the living room & a 42" screen, I know which basket I'd put my eggs in.
I felt I needed to merely express my disappointments after reading everything in the couple years that led up to release; I was so looking forward to a console-based IL-2 experience. The selling point was always about the game appealling to a Sim fan aswell as the arcade guys. I guess I took replays, take-offs, flyby cameras, cockpits, flight stick playability, cheat-proof MP's for granted in this title because of its illustrious lineage.
I'd like to think of my opinions as more than that of a whining child, especially after having spent so much money on good console games in the past & even shelling out on both 360 & PS3 versions of this game.
I agree with your points all the same & I guess we should all back an attempt to help a "dying breed" of sim games; it's just an expensive way of doing it; buying a title for 40 quid & waiting til they get it right with BoP2; another £40.


All times are GMT. The time now is 11:05 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.