additional audio cues for things like stalling (someone posted this in another thread), low oil from a hit, speed fluctuation, etc.
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We can probably make it more exaggerated, not sure now. Edit: Sorry, I've checked this again. It is glitch :( Will probably be in update (if it will happen). |
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To make a long story short it is confirmed by myself and several other forum members that the shuddering or buffeting sound effect is missing before you enter a high speed stall while in cockpit mode. The PC version has this...and there is currently none in BOP
Please add this audio effect back in for the sake of playability. Thank You. |
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If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion. this was a NORMAL landing , and it was WAY over reactive http://www.youtube.com/watch?v=fm_gh...e=channel_page i suggest just turning down the damage at low speeds |
- Pads and Joystick personal configuration ( especially possibility to adjust the sensibility of the Rudder and the free look on the Hori Flight Stick )
- Possibility to follow his target in Sim mod ( but with cockpit and natural restricion like clouds etc.. ) - Adjust skins - More possibility ton configure your game as you want to make the game good as you want. - G-Force impression Well...if everything is possible for sure :) But I think what is really important for a first edition is the following points even if they are already been said: - Real Cockpit - Skins - Key Configurator The others are just if you got time to make it :) We will do withour for sure ;) ++ Thank you for this thread Anton |
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not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...
Nitpicky I know, just bringing it to your attention in case anyone feels the same way... |
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You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling. This explosions achieves two goals: - adds more Holywood style action (especially if you one, who hit target, not the one who landed). - gives more visual for MP - more time you see enemy explosion, not just landed. |
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