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While I would agree that there are some balance issues; the other two flaws you mention I find disagreement; and strongly dislike the idea of being able to hire creatures anywhere on the playing field. While perhaps a minor aspect of the game; one aspect is to decide if you should go into battle as you are or seek reinforcement; if you seek reinforcement should you drop a current recruitment that is not readily available; at perhaps quite a loss of $$$ (and on impossible; early in the game; $$$ is a scarce resource to be tightly managed).
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Actually that's a good point. I'll modify my suggestion even further... no double hiring cost for hiring creature from the field. Else you'd still feel obligated to ride back all over. Truly, having to go back and rehire creatures all the freakin' time is the one thing that makes the game tedious for me. There's absolutely no point in it; the best solution is always to run back and rehire. I don't mind working for things when I'm playing a game, but this requires no thought or skill... it's just a chore. Games should never feel like chores. Anyway, that was my suggestion. I'm hoping rehiring won't be this unpleasant in AP (flying horse should help somewhat, at least). Else it doesn't really matter... got a whole pile of games right here. :grin: |
I don't like all the random in the game but I can admit that shops, items, enemies and troops random has advantages.
But there's a type of random I strongly dislike it's battle random with heavy effects. That destroy fine tactical approach. Here a list:
There are some other heavy random like some units that have a range damages from 1 to 4, awful but at least they aren't troop that are good fighters and worth for other points. |
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