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-   Mods (http://forum.fulqrumpublishing.com/forumdisplay.php?f=143)
-   -   Real 16:10 gameplay (http://forum.fulqrumpublishing.com/showthread.php?t=6525)

Gniarf 03-06-2009 03:17 PM

I said it was a way to make sure files are extracted in the right place, not that it was a wise thing to do when modding under normal circunstances.

Csimbi 03-06-2009 04:08 PM

Quote:

Originally Posted by Gniarf (Post 69029)
I said it was a way to make sure files are extracted in the right place, not that it was a wise thing to do when modding under normal circunstances.

Thanks for making that inescapably clear.

ztorm 03-07-2009 08:17 AM

Hey, I was pretty sure I had followed your instructions to the letter the first time, but I probably screwed up.

IT WORKS PERFECTLY !!! No need to refrain from right-clicking with a single weapon equipped !!! :cool:

Csimbi 03-07-2009 11:04 AM

Thanks for the fix ztorm!
I see you modded only CWeapon.lua. I wonder if there is a problem later on when you ride the mech/dragon/golem.

ztorm 03-07-2009 01:30 PM

Oh. Thanks for the heads-up, I'll keep an eye out as I progress through the game... I'm still in the early levels :oops:

Csimbi 03-07-2009 02:06 PM

Quote:

Originally Posted by ztorm (Post 69111)
Oh. Thanks for the heads-up, I'll keep an eye out as I progress through the game... I'm still in the early levels :oops:

Oops, I hope I did not spoil anything for you.

ztorm 03-09-2009 11:12 AM

:) Not at all, but I'm eager to see by myself what you're talking about !!

devilc 03-10-2009 03:26 PM

helppppp
 
this not work for me i have continuously chrash when zooming

ztorm 03-11-2009 10:01 AM

Well, you probably did not install the fix properly and only changed to FOV values. ;)
Double-check that CWeapon.lua is in your NecroVisioN\Data\lscripts\Classes folder.

ztorm 03-13-2009 11:48 AM

Comparison screenshots of what the game could look like with the patch and updated FOV fix :
http://www.widescreengamingforum.com...=153828#153828

Yes, scavvenjahh and ztorm are different nicks for the same person ;)

Gniarf, notice how the player's hands/weapons retain their aspect but "move" closer to the player in wider-than-normal aspect ratios ? The rest of the 3D world looks good though. Any idea how to fix this so that they always look like in 4:3 ?


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