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Csimbi 03-13-2009 02:40 PM

Quote:

Originally Posted by Gniarf (Post 69643)
Ok, I have a few questions:
1-What's the diffrence between 3d mesh and 3d model?
2-What happens if I negate vertex uv coordinates (or rather only u cooridnates)?

1. My guess: mesh is a raw model - a skeleton if you like - without any particular detail (like texture, dynamics, etc) associated with it.
2. No guess on that one. :-(

Gniarf 03-13-2009 07:56 PM

1 Attachment(s)
hehehehe

..I had to write a special program to parse pkmdl files and invert vertex normals, though...
...And there are still some glitches...for example I wonder where that giant ammo bar popped from...

But, hehe, Gniarf's HaPpY atm.

Csimbi 03-13-2009 08:30 PM

Quote:

Originally Posted by Gniarf (Post 69680)
hehehehe

..I had to write a special program to parse pkmdl files and invert vertex normals, though...
...And there are still some glitches...for example I wonder where that giant ammo bar popped from...

But, hehe, Gniarf's HaPpY atm.

Wow, that's a very impressive screenshot!
The giant bar come from the amount of the ammo in the clips - at least the bars have grown in my Armour of God mod when I increased clip size.

Gniarf 03-13-2009 08:40 PM

Yeah, but I did not mod clipsize!
I think it was because the weapon was stuck at the reload animation.
After creating a patched pkmdl, you need to copy all the .ani files too and rename them [name of the pkmdl].[name of the anim].ani... And I hadn't done that when I took the screenie, so there was no reload anim (still, I don't get the no reload anim=infinite clip thing, but nevermind)

Dark Knight 03-18-2009 08:47 AM

Quote:

Originally Posted by Gniarf (Post 69680)
hehehehe

..I had to write a special program to parse pkmdl files and invert vertex normals, though...
...And there are still some glitches...for example I wonder where that giant ammo bar popped from...

But, hehe, Gniarf's HaPpY atm.


OMG very nice idea!

and what about two rocket launcher in both hands? :-):-):!:

btw, for dual weapons you should increase ammo capacity:rolleyes:

Csimbi 03-18-2009 10:24 AM

Quote:

Originally Posted by Dark Knight (Post 70159)
and what about two rocket launcher in both hands? :-):-):!:

How can you hold two rocket launchers in one hand? ;-)

Dark Knight 03-18-2009 10:33 AM

Quote:

Originally Posted by Csimbi (Post 70163)
How can you hold two rocket launchers in one hand? ;-)

no, i mean One rocket launcher - in each hand. (two hands = two R.L.) :!:
is it possible to realize?

Gniarf 03-18-2009 05:52 PM

1 Attachment(s)
Quote:

Originally Posted by Dark Knight (Post 70164)
no, i mean One rocket launcher - in each hand. (two hands = two R.L.) :!:
is it possible to realize?

I'm affraid it's TOTALLY Impossible; it would cause a buffer overflow in the PlayerEnabledWeapons array, overwriting part of the AI code, forcing it into 0x00001337DEADBEEF mode...nothing good...


Quote:

Originally Posted by Csimbi (Post 70163)
How can you hold two rocket launchers in one hand? ;-)

We can't, but there are other options...Damn I wish we had this one. Modelling, anyone?


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