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-   -   Water issue (http://forum.fulqrumpublishing.com/showthread.php?t=40960)

KG26_Alpha 11-06-2013 07:52 PM

Quote:

Originally Posted by Alien (Post 510758)
Nope, still stuttering. I guess it must be something different than the settings that is wrong:confused:


Make sure the two six pin power connectors are on separate rails from the PSU to the graphics card, and they have the rated amps for the graphics card.








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daidalos.team 11-10-2013 12:34 PM

Video cards driver correctly installed?

EDIT: What are your specs, BTW?

Alien 11-10-2013 04:37 PM

My graphics card's a Radeon 6950, CPU's an AMD quad-core 2,4GHz one, and I've got 4GB of RAM, the OS is win7.
I believe that the drivers have been installed correctly.

swiss 11-11-2013 09:30 AM

http://www.ozone3d.net/benchmarks/fur/

Try this, if the score matches other gpus at least the the card is working ok.

Alien 11-13-2013 06:29 PM

Will try on Monday when I'm home, thanks.

Alien 11-19-2013 03:56 PM

Quote:

Originally Posted by swiss (Post 510935)
http://www.ozone3d.net/benchmarks/fur/

Try this, if the score matches other gpus at least the the card is working ok.

http://content.screencast.com/users/...11-19_1754.png
Here's my result. Don't know if it's correct for my GPU though :confused:
Edit: checked the compare option and it's right next to the MSI GeForce GTX 580 Lightning, which stands at 2077 points.

KG26_Alpha 11-19-2013 04:43 PM

Regarding water settings

ATI use 1&2
Nvidia use 1,2,3&4


Perhaps a complete uninstall of the drivers and a clean up with Driver sweeper 2.1 if you can find it if you cant I'll up load it for you.


Just been given this set up for your same card on TS3 By 6BL Brando for Open GL which you should be running in that mode and not Dx

I didnt cross check previous setting posted so if its duplicated my bad :)

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0


TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0


HardwareShaders=1


Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3


Sky=2
Forest=3
LandShading=3
LandDetails=2


LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1


VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0


PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0




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