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Make sure the two six pin power connectors are on separate rails from the PSU to the graphics card, and they have the rated amps for the graphics card. . |
Video cards driver correctly installed?
EDIT: What are your specs, BTW? |
My graphics card's a Radeon 6950, CPU's an AMD quad-core 2,4GHz one, and I've got 4GB of RAM, the OS is win7.
I believe that the drivers have been installed correctly. |
http://www.ozone3d.net/benchmarks/fur/
Try this, if the score matches other gpus at least the the card is working ok. |
Will try on Monday when I'm home, thanks.
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Here's my result. Don't know if it's correct for my GPU though :confused: Edit: checked the compare option and it's right next to the MSI GeForce GTX 580 Lightning, which stands at 2077 points. |
Regarding water settings
ATI use 1&2 Nvidia use 1,2,3&4 Perhaps a complete uninstall of the drivers and a clean up with Driver sweeper 2.1 if you can find it if you cant I'll up load it for you. Just been given this set up for your same card on TS3 By 6BL Brando for Open GL which you should be running in that mode and not Dx I didnt cross check previous setting posted so if its duplicated my bad :) [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 . |
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