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-   -   Ki-45 gunsight for slanted guns (http://forum.fulqrumpublishing.com/showthread.php?t=40291)

IceFire 07-05-2013 09:48 PM

Quote:

Originally Posted by Plane-Eater (Post 506293)
User experience testing is an important part of discovering issues like this. It helps you discover where you've made assumptions about how a player will interpret things, and where they either need different information, or more.

I can tell from Caspar's response that for him, looking up through the gunsight seems perfectly intuitive, and from one interpretation, it is. From another interpretation of "gunsight A needs key 1, gunsight B must need key 2", using the view commands instead of "key 2 for gunsight B" is something that would only be discovered basically by trial and error or chance.

Solution: more beta testers. :grin:

Trouble with us beta testers is we eventually succumb to the group think as well and I know only one person in my professional life who is able to stay outside of that and not make assumptions about the user experience. Everyone else gets sucked in :)

EJGr.Ost_Caspar 07-06-2013 03:48 PM

I agree. A second gunsight might assume a second button. Shift+F1 is for 'gunsight view' or 'aim view' or what it is called - and here this means for both gunsights - which is the point, that we could have mentioned.

However... IIRC, you can reach that upper gunsight also with 6DoF movments (by mouse or TrackIR) in the normal 'flight view' - so the 'Shift+F1' hotkey is not essential.

I think, the good thing with simulations is, whenever you have a problem, try it to do as you would do in real life. In most of the cases it works. :)


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