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-   -   Il2 sturmovik original fight model was different? (http://forum.fulqrumpublishing.com/showthread.php?t=38723)

Janosch 02-17-2013 10:51 PM

Quote:

Originally Posted by jermin (Post 497650)
But with the FM in later versions, you don't have to worry about energy management any more.

Yes you do.

Quote:

arcade
Now that is a good point. Servers with padlock + externals combined (I think it's that particular combination that sucks), or enemy views, full icons, open cockpit etc allowed, are toy servers. I cannot understand why people pay for a simulator to play it as an arcade game. Then again, maybe they didn't pay.
And if some server truly allows I-185 with no limitations, then it's not worth playing on.

Luno13 02-18-2013 04:55 AM

Quote:

Originally Posted by Bolelas (Post 497636)
I was told that the original sturmovik game was much more difficult (regarding the flight model) and that the folowing versions were "softened" to make the game more arcade style in order to atract more begginers. Is it true? The guy that said that to me also said the game had more realistic stalls and spins, trim behavior (reacted more to spedd changes) torque etc. Was it more realistic or just more difficult? If it was more realistic, why dont we get it back again? :)

Your friend needs to take off his foil hat.

From personal experience with the Il-2 Demo and Il-2 FB, the old FM systems are pretty lack-luster in comparison to the current one. Everything flies on rails, and I don't think the spin and torque behavior was great either. Still, it was the best at the time (Microsoft CFS:1 FM's are joke, and everything looks like the 1/2x slow-motion guncam footage you see everywhere).

The introduction of Pacific Fighters brought a new FM system which improved the feeling of flight. There will always be issues with individual aircraft performance, and some aspects of the flight envelope are simplified to run on PC's at decent FPS, but overall, it's quite good, and only superseded by the latest flight sim systems like CloD and DCS.

So, although the FM isn't perfect, it's satisfactory to me, and I do have real-world flight experience, though not in WWII aircraft.

Quote:

Originally Posted by jermin (Post 497650)
blah, blah, blah...

Well, that was an entertaining read. I have to ask though, why are you still here?

jermin 02-18-2013 06:07 AM

Don't want to start a fight, but this is not your territory either. Stop being sounding like a host. Actually I was here 4 years before you came. Just sit and watch, mate.

JtD 02-18-2013 07:10 AM

The flight models never were more realistic than they are now. In Il-2 early days, AI occasionally swapped the plane around and continued chasing you tail first. Quite a sight. Unfortunately I can't find a youtube video. :)

Luno13 02-18-2013 09:11 AM

You mean, like, flying backwards? Whoa man, I'm trippin' out. :o

T}{OR 02-18-2013 10:08 AM

Quote:

Originally Posted by Bolelas (Post 497636)
... trim behavior (reacted more to spedd changes) torque etc. Was it more realistic or just more difficult? If it was more realistic, why dont we get it back again? :)

That alone couldn't be further away from the truth.

JtD 02-18-2013 10:10 AM

Quote:

Originally Posted by Luno13 (Post 497713)
You mean, like, flying backwards? Whoa man, I'm trippin' out. :eek:

Yes, exactly. It was a rare thing to happen, but happened.

Generally it was easier flying backwards, pulling up vertical and then start a tailslide. I managed to go under a bridge, turn the plane around and continue flying that way, as well as several backwards landings.

Good old days, was a lot of fun. But certainly not realistic.

fruitbat 02-18-2013 11:48 AM

There used to be a vid showing an i16 flying under a bridge, pulling up vertical until it stalled without any wingdip and then flying backwards under the bridge and -300kph.

Anyone who thinks that the fms have been dumbed down and are less realistic now, is on the crack pipe.

IceFire 02-18-2013 12:32 PM

Quote:

Originally Posted by Janosch (Post 497691)
Now that is a good point. Servers with padlock + externals combined (I think it's that particular combination that sucks), or enemy views, full icons, open cockpit etc allowed, are toy servers. I cannot understand why people pay for a simulator to play it as an arcade game. Then again, maybe they didn't pay.
And if some server truly allows I-185 with no limitations, then it's not worth playing on.

Ahh but that's the beauty of it. Not everyone has to play the same way. Some want the full authentic experience... some want a lighter experience. Both are enthusiasts of WWII air combat but their wants and desires are quite different. I don't think it's too hard to understand why people might want one, the other, or both.

JtD 02-18-2013 04:21 PM

2 Attachment(s)
The tracks won't work any more, but attached two screenshots of v1.2. :)


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