Luno13 |
02-18-2013 04:55 AM |
Quote:
Originally Posted by Bolelas
(Post 497636)
I was told that the original sturmovik game was much more difficult (regarding the flight model) and that the folowing versions were "softened" to make the game more arcade style in order to atract more begginers. Is it true? The guy that said that to me also said the game had more realistic stalls and spins, trim behavior (reacted more to spedd changes) torque etc. Was it more realistic or just more difficult? If it was more realistic, why dont we get it back again? :)
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Your friend needs to take off his foil hat.
From personal experience with the Il-2 Demo and Il-2 FB, the old FM systems are pretty lack-luster in comparison to the current one. Everything flies on rails, and I don't think the spin and torque behavior was great either. Still, it was the best at the time (Microsoft CFS:1 FM's are joke, and everything looks like the 1/2x slow-motion guncam footage you see everywhere).
The introduction of Pacific Fighters brought a new FM system which improved the feeling of flight. There will always be issues with individual aircraft performance, and some aspects of the flight envelope are simplified to run on PC's at decent FPS, but overall, it's quite good, and only superseded by the latest flight sim systems like CloD and DCS.
So, although the FM isn't perfect, it's satisfactory to me, and I do have real-world flight experience, though not in WWII aircraft.
Quote:
Originally Posted by jermin
(Post 497650)
blah, blah, blah...
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Well, that was an entertaining read. I have to ask though, why are you still here?
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