![]() |
Quote:
eg, lets say our pc gamer has his pc and game correctly setup and he is sitting at a normal comfortable viewing distance from his screen: then if our virtual pc pilot right now looks at a 10 cm wide aircraft displayed on his screen (say a 109 at 100 meters), then if you lean closer to the screen (lets say you 1/2 the distance between your eyes and the screen) then to you as the pc gamer the same 109 at 100 meters will be seen as 2x as large (whereas leaning forward in a real cockpit looking at a real distant aircraft it would stay the same size, because leaning 30 cm closer to an object 100 meters away with the naked eye doesnt significantly change its size to your eye) bit of a clumsy explanation, but it should get the meaning accross (this is presuming our virtual pilot isnt a player using a track-ir with a 6DoF game, but lets not complicate things any further for now) for the 2e point, as it turns out our average gaming position in front of a pc monitor on a desk in front of you produces a roughly similar distance for your eyes as they would be in a real cockpit from the gunsight (both are at roughly an arms length from the viewer/player, so lets not quibble about minor differences there) so,..... i repeat my question: :) if in a real ww2 fighter aircraft you would see the 109 at 100 meters in front of you displayed as 10 cm wide on your gunsight reticle (and you can in fact place a ruler on the gunsight to measure it), what do you need to do in CoD to make sure you also see a 109 at 100 meters as a 10 cm wide object onscreen in your virtual gunsight reticle ? eg, many players here with incorrect system setups might in fact only see a 5 cm wide 109 at 100 meters on their pc screen, making that enemy plane harder to track and spot, and harder to aim at. and yes, both gunsight reticle and distant aircraft would then be 1/2 their normal sizes and in the right proportions, so even the 5 cm 109 at 100 m in that example would still fill the gunsight reticle correctly and by measuring the reticle markings you can interpret the size/distance the aircraft would/should be in real life (because in this example both gunsight and distant aircraft have been equally distorted) again a bit verbose to explain, but you should get the meaning of what i am trying to convey there so whats the answer ? any self respecting virtual pilot should know the answer to this one :) (a bit of a jibe in return since you seemed to respond somewhat abrasively to my genuine question) :P |
I have TrackIR, when I lean in, I lean in in reality and the game...
|
Quote:
the question still is: how can you make sure that the onscreen displayed distant aircraft in your CoD gunsight reticle is 100% displayed correctly in the right size on your pc screen, ie that this distant 109 at 100 meters from you is indeed displayed as a 10 cm wide object on the screen in front of you, and is 1:1 correct size comparison as you would see it from that fighter aircraft in real life with the naked eye on the real gunsight reticle ? note: we are presuming the pc viewers eyes are at a relatively normal viewing distance from the pc monitor in front of them, and for the purpose of this example they are at the same distance from their pc screen as they would be in the real cockpit from the real gunsight reticle anyone ? farber, why dont you measure it on your monitor. make a quick mission with icons on (so you see the distance tag) and a friendly 109, fly 100 or 200 meters directly behind him at 6 'o'clock and have him in your gunsight reticle (which will confirm his exact distance from you), pause game at right moment, measure 109 wingspan on screen :) since you havnt produced the answer yet, i suspect you are flying around like oliver in liliput land , and the 109 in front of you is about 30% to small :) so whats the answer then ? how can you make sure CoD is correctly configured so that distant 109 is the "right size" (same size as it would be seen with the naked eye from a similar viewing position in real life) |
Quote:
Tell us more... |
eh so if you cant even be bothered measuring it :P
you indicated earlier in this thread that you know what size these distant aircraft would be in real life when measured on a real ww2 gunsight reticle but mow cant be bothered putting a ruler on the screen to measure if it is also displayed correctly in size ? so do you then think/presume they are currently displayed in their correct sizes on your pc screen when you fly around in CoD ? i would have thought that for most people here, since they have an interest in simulating a ww2 pilots experience, it would seem pretty important to at least see distant aircraft in their right sizes, rather then hunt for miniature dinky-toy objects in a virtual sky that are 30% to small (for many here, exact distortion will depend on end user setup). since we have already some LoD model bugs and LoD model visibility problems already that make these aircraft around us harder to spot, i would have thought displaying these distant aircraft in their right sizes would have been a pretty important starting point for any self professed virtual pilot going around "full real" :) then again, maybe not and i am presuming to much from my fellow man :P so, anybody ? |
|
Quote:
if you have 90º fov the screen has to take 90º from your eyes, the vertical of the screen in fact 6dof is wrongly render for the flaw you just pointed edit: btw an optical gunsight will always have same angular size however distant your eyes to it |
anybody else with a more coherent answer ?
|
Quote:
I didnt come here to get in a urinating contest with anyone, if you have a point please share it, it seems quite interesting but I dont have time for guessing games. I just cme here to help someone with a question, even if it is a Raaaid thread... I have to get my end of module assessment in and do an exam... |
Quote:
|
All times are GMT. The time now is 10:34 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.