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What's the difference between the dedi server and your hosting it online as a DF map.
IL2SC simply rotates the maps (so no conflict there) 1. You are the client and your saying clients dont see the V1's only the host/server ? 2. The dedi server has a different IL2 1946 or hosting software from yours ? 3. None of the above |
For me I'm using stock 4.11.1 with no mods. Still haven't tried mods so that's not it. Whenever I launch a personal dogfight server I have the same problem as when using Battlefields1 which is also a stock server running Server Commander.
I think the problem might be in dedicated server land but you're right that its not likely SC related as its not involved with this at all. I'll do some more testing once I get home. Thanks to you both for looking into this. Something isn't right... Not sure if its us or the server. |
Just tested online In Hyperlobby with me as host and a client to test in v4.11.1 DF mode using the test mission I made and attached in my earlier post.
On TS 3 he confirmed he saw 3 V1's on 3 ramps and we both watched them recycle and all take off 4 times over approx 13-15 mins So I dont know what problems you have to be honest, but its working ok for me and the BH squad member who tested with me in case it was a host/client thing. If your in HL (GMT) tonight I will host it up for you to test :) . |
Ok Alpha... so I've been busy testing.
Downloaded and tested your map. No problems. The V-1s are invisible in the FMB (like in mine - unless I move them) but they fire just fine. So I replicated your settings which were the same as mine anyways on the map I was testing and no luck. Just the one launcher spawned and fired a V-1. Then I got out one of those DogfightMap11 or 12... the ones with no features on them and I placed three launchers just the same as yours (and mine) and they all spawned and launched. Alright... so then I went back to my map that I was working on and played around. I moved the V-1s to various locations until they would spawn. I'm not 100% but I'm pretty sure that the spawning problem is related to flat ground. If the ground isn't 100% flat then the V-1s will not spawn. Even if the launcher is flat... if the ground nearby is at a slight incline it still seems to be problematic. I've tested this by running the FMB and by setting up a local dogfight server so it does work with the dogfight server running. I haven't tested on Battlefields1 yet but I think I've figured it out. |
So on the one map I had them on (that started all of this) I have random results.
Same settings... but of the three launchers it seems to rotate randomly through them before launching a V-1. Sometimes two launchers have a V-1 on them. Part of the problem was definitely the flat land (I think) but I don't think I've quite got whats going on yet. |
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Can you guys test this version on your dedicated to see if you get same result.
8 mins to first spawn, then repeats 3-6 mins 999 rds. My server has only team outside views, limited radar and base limits CadMan added screens of what i see when i host as player |
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Using the V-1 rocket "You can place an Air V-1 anywhere, while a ground V-1 should be placed on flat ground. Both should be places with no mountains, hills or buildings immediately in front of its path". This is the key part, the target area for the V1 as well as the launch site . |
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Still doesn't explain the inconsistent spawn behaviour... but at least I do have V-1s launching now from all launchers even if it's not all at the same time. |
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Unless you attach the mission for me to look at . |
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