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-   -   one good aspect off all this, 1c kept the CoD engine and did not transfer it to RoF (http://forum.fulqrumpublishing.com/showthread.php?t=36431)

joker68 12-11-2012 10:39 PM

As an old ROF player, I'm glad that 777 took over the development. Not only I think that ROF engine is far superior to simulating aircraft behavior than CLOD's, I also believe that 777 Studios has what is needed to put out an outstanding sim, a truly "better IL2".

I feel ripped for the money invested in CLOD. It never worked, and I was also skeptical about the sequel (BOM) that would "correct it". Time to move on: remove CLOD from hdd, and wait for a brand new WW2 sim.
Well, since ROF launched, I haven't really played WW2 sims anymore. Now I can go back.

Way to go, 777!!
Cya on http://forum.il2sturmovik.net
Cheers

Skoshi Tiger 12-11-2012 11:59 PM

Quote:

Originally Posted by LukeFF (Post 487031)
I wouldn't throw a dime at it and am glad I never did.

You mean you've racked up 300 odd posts AND you've never bought the game? Such vindictiveness for so little out lay! Did you work for a competitor? ;)

LukeFF 12-12-2012 01:54 AM

Quote:

Originally Posted by Skoshi Tiger (Post 487100)
You mean you've racked up 300 odd posts AND you've never bought the game? Such vindictiveness for so little out lay! Did you work for a competitor? ;)

No, but I saw the problems the game was having here once it was released. Coupled with the lack of an engaging single-player mode, I lost interest and decided to not buy it.

Robotic Pope 12-12-2012 01:59 AM

Quote:

Originally Posted by LukeFF (Post 487120)
No, but I saw the problems the game was having here once it was released. Coupled with the lack of an engaging single-player mode, I lost interest and decided to not buy it.

Same thing here and look at my post count lol ;)

theOden 12-12-2012 04:54 AM

Despite what Skoshi and others might think the postcount is not filtered to posts solely delivered into Dover section of this forum but rather connected to the account that can freely move into sections such as 1946.

Slipstream2012 12-12-2012 05:09 AM

Quote:

Originally Posted by joker68 (Post 487068)
As an old ROF player, I'm glad that 777 took over the development. Not only I think that ROF engine is far superior to simulating aircraft behavior than CLOD's, I also believe that 777 Studios has what is needed to put out an outstanding sim, a truly "better IL2".

Haha, you got your right name at-least, but that's about all.
ROF's engine does what it has to and fairly well, Clods engine can manage everything it has to simulation wise, plus it can be used for many many other things, like moving a great number of objects (tanks, infantry etc) around the virtual battlefield in real time. But thats only the tip of the iceberg.

The truth of the matter is, that the average simmer has never seen, or explored the vast variety of things that can be achieved with the scripting engine in Clod and never will, they just look at the things like the unfinished damage modelling, AA, and TAB menu for AI aircraft or try to run every setting maxed with a mid range system, 1000+ objects, or with a ton of unneeded processes in the background.

As for the aircraft, have you ever noticed how the electrical/fuels systems are modeled, or the light dynamically shines from cracks in the perspex when its been hit?

Quote:

Originally Posted by joker68 (Post 487068)
I feel ripped for the money invested in CLOD. It never worked, and I was also skeptical about the sequel (BOM) that would "correct it". Time to move on: remove CLOD from hdd, and wait for a brand new WW2 sim.
Well, since ROF launched, I haven't really played WW2 sims anymore. Now I can go back.

Do you feel ripped when you go out and blow around the amount of cash that you spent on Clod drinking beer? Just to piss it all down the toilet, then wake up in the morning with a cracking headache & feeling like a heap of crap?
Sure it ran damn crappy for most of us & had problems when it was first released but it improved and now its very playable.

I have close to 1000 logged on it, most online, and I'm still running an AMD Athlon x2 215 dual core, clocking at 2.7, and a AMD 5850 with 4gb ram. All but the building settings are at "low" everything else is medium to high and I rarely get a stutter. I've had many hours on enjoyment out of it and continue to do so, needless to say, for all its flaws and all of its beauty, its not leaving my hdd anytime soon.

ems9 12-12-2012 11:54 AM

Quote:

Originally Posted by Borsch (Post 486988)
Kept the engine? Nobody apart from MG would work on it, you'd be crazy to think otherwise!

Several teams of programs were fired during the course of making it and it's still bugged, and it 's still a pandora's box where you change one thing and ten other things go wrong.

How did you honestly think new team would even begin looking at gigabytes of unknown code with loads of bugs? Come on.:rolleyes:

Don't talk about stuff you don't even wonder is like. (Sorry to say that but your comment just reveals you don't have any clue of what is programming neither what is a game engine).

It's simply like that! You touch something, and something else at the other corner is affected.Then you just need to re adjust and fix. You just need resources, time and money to fix it. And that's it.

Professional programmers like MD team must have the code documented. Even if you build a script after 100 lines of code you don't remember what you scripted.

Could we just crowd funding some parts of the MD team and get some final tools out like SDKs? After that everyone could start to work on it for free.

Hooves 12-12-2012 12:13 PM

Quote:

Originally Posted by ems9 (Post 487332)
Don't talk about stuff you don't even wonder is like. (Sorry to say that but your comment just reveals you don't have any clue of what is programming neither what is a game engine).

It's simply like that! You touch something, and something else at the other corner is affected.Then you just need to re adjust and fix. You just need resources, time and money to fix it. And that's it.

Professional programmers like MD team must have the code documented. Even if you build a script after 100 lines of code you don't remember what you scripted.

Could we just crowd funding some parts of the MD team and get some final tools out like SDKs? After that everyone could start to work on it for free.



LOLOLOLOL They couldn't even fix THEIR OWN CODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Yes they must be total morons but YOU can fix it! YOU can do what they could not! GO FORTH and conquer!!!!!!

6S.Manu 12-12-2012 12:21 PM

Quote:

Originally Posted by joker68 (Post 487068)
As an old ROF player, I'm glad that 777 took over the development. Not only I think that ROF engine is far superior to simulating aircraft behavior than CLOD's, I also believe that 777 Studios has what is needed to put out an outstanding sim, a truly "better IL2".

I feel ripped for the money invested in CLOD. It never worked, and I was also skeptical about the sequel (BOM) that would "correct it". Time to move on: remove CLOD from hdd, and wait for a brand new WW2 sim.
Well, since ROF launched, I haven't really played WW2 sims anymore. Now I can go back.

Way to go, 777!!
Cya on http://forum.il2sturmovik.net
Cheers

Can I remove it from my Steam game list too? My eyes are hurting evertime I read that name.

adonys 12-12-2012 12:46 PM

can we have now the code? I'm sure we'll be able to fix by ourselves what your incompetence couldn't.


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