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The creator of King's Bounty (1990) also created a series called Heroes of Might and Magic and the Might and Magic rpg series. You ALWAYS want to cross train if you can easily do so because it would make you overpowered. :) The idea was to have a mix of Might... and Magic. :) A Viking with a lot of magic power is extremely deadly combined with his insane critical damage capabilities. A Soothsayer with a lot of leadership or rage is a force to be reckoned with. The game tries to make it hard for you to cross-train because it is inherently imbalanced -- precisely what you want! :) |
I knew the games were simliar but I didn't know that King's Bounty was created by the same people that created Might and Magic. It shouldn't suprise me though because they are my 2 favourite game franchises of all time. I remember that New World Computing created Might and Magic and they were bought by 3DO which was a disaster then Ubisoft picked up the piceces. But I thought KB was created by a Russian company?
I always prefered these games as a pure magic player and totally unbalanced towards magic. I found it fun and could beat single player M&M easily but not being balanced meant I didn't do so great against online might or balanced players. Dimension Door and Town Portal were incredible as a magic player though lol. |
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After that they started to develop they own set version of M&M by killing the strategic part and that's was the new King's Bounty. Very limited success outside Russia but with low production cost it was worth developing for the russian market only; the english translation is not espensive and by selling it through Steam they still get some profit to compliment the russian market. |
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