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-   -   What the hell happened to exhaust manifold flames? (http://forum.fulqrumpublishing.com/showthread.php?t=35230)

MegOhm 11-02-2012 03:16 AM

1 Attachment(s)
Quote:

Originally Posted by Sokol1 (Post 472742)
In my system flames still, like MegaOhn pictures, not "spectacular" like in firts versions, but seems OK.
In first Quick Mission, the blue flame is noticeabele at 9:00 (am) if you look the escape in oposite side of sun light.

HD7970 - 12.10 drivers.

Sokol1

Hey Sokol,

How do you like that 7970?

I almost pulled the trigger on one but when I compared the 5970 (my Card) with the 7970..they were not that far apart... Not sure I would get that much of a boost....Decided to wait for next gen....

I am running the 12.10 Drivers as well

Here is a daytime shot with Flames showing up pretty good

Troll2k 11-02-2012 06:31 AM

2 Attachment(s)
I could see them on engine startup.

Easy settings,no CEM.no temperature effects.

ATI 6850(1 GB). Old Cat. drivers.(early 2012 I believe)

Torian 11-02-2012 11:08 AM

My guess would be that now that auto rich is better modelled it goes to a leaner mix which means u get blue exhaust rather that the yellow flame we used to get. This blue exhaust is more difficult to see in certain lighting conditions but it's definately there. U need to get into a shadow or early morning to see it well.

fruitbat 11-02-2012 11:46 AM

well, i have them.......

http://dangerdogz.com/forums/uploads...07_5_55311.jpg

http://dangerdogz.com/forums/uploads...7_2_171730.jpg

Sokol1 11-02-2012 01:41 PM

Quote:

Originally Posted by MegOhm (Post 476415)
Hey Sokol,

How do you like that 7970?

Is a nice VGA for other games, but I dont 100% happy with then in CLoD.

I am previously "Nvida Boy", but change to ATI due "3 x 2 GB" * argument for CloD.

Unfortunatelly the "final version" of CloD is plagged with "Dashed Lines of Death"* in ATI HD 79XX VGAS:

http://i49.tinypic.com/2qxnx39.jpg

For some reason is more noticeable online (in this mode the graphic engine is tune down?)...

http://i48.tinypic.com/1z1wg2q.jpg

Other low is, with ATI the horizont line is show like if draw with ruller, with Nvida's you see some fog between sea and sky:

http://img.photobucket.com/albums/v2.../horizonte.jpg

* I know that is a game bug (now permanent), but with NVida's or ATI HD 69xx you dont see this. :(

Sokol1

Mysticpuma 11-02-2012 02:45 PM

I'm running everything maxed out (except buildings) and I get '0' manifold flames :(

Spitfire II , Nvidia 670 4GB card, latest official driver and everything set to quality in Nvidia control panel :(

It was a complete vanilla install of CloD too with the latest version from Steam after wiping everything from the HD of CloD.

Anyone post a Config.ini that may have something switched on to get the flames?

Cheers, MP

Torian 11-04-2012 12:24 AM

Quote:

Originally Posted by Mysticpuma (Post 476596)
I'm running everything maxed out (except buildings) and I get '0' manifold flames :(

Spitfire II , Nvidia 670 4GB card, latest official driver and everything set to quality in Nvidia control panel :(

It was a complete vanilla install of CloD too with the latest version from Steam after wiping everything from the HD of CloD.

Anyone post a Config.ini that may have something switched on to get the flames?

Cheers, MP

Here's the relevant part of my conf.ini (the one in Documents/1csoftclub)

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=1
VisibilityDistance=6
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

Not sure if u will find there but here is the one in the Steamapps/CloD folder too

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=8
SpawnHumans=0


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