Jaws2002 |
10-21-2012 07:12 PM |
Quote:
Originally Posted by philip.ed
(Post 471737)
Jaws, I honestly think that CloD has a green filter to it though. I use the FXAA mod with the colour 'tweaks', and increasing the red a bit has made a world of difference. It looks great at sunrise and sunsets (the colours are incredible) and even during the day it brings out the browns a bit more. The look is more autumnal, but then again the English terrain has look like that since the colours were changed.
|
From what I see on this droid 3, your second screenshot has way too much Magenta/Red.
What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects.
You shouldn't try to fix this speciffic look with changes to the general lighting engine.
You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look.
This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined.
The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything.
That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does.
The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more.
The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.
|