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-   -   support PhysicsX and/or Havok? (http://forum.fulqrumpublishing.com/showthread.php?t=3477)

IceFire 06-18-2008 10:10 PM

I imagine that once you get over the hurdle of making something dual core capable that moving things around to four cores isn't that big of a deal as you already have the frameworks in place. I'm saying this without any real programming knowledge...just some general reading on the subject.

What they should say is mutlicore programming or multithreaded programming. Once you get past just doing everything for one core I would think you could scare upwards...as long as you had threads that could be broken out into and still remain synchronized.

Feuerfalke 06-19-2008 06:43 AM

Both cards are at the moment basically used for eyecandy only. I think it would be pretty hard to make it worth much more. Consider that not everybody will buy this hardware and if you dedicate parts of the physics to these systems, you have to make physics the same for single- and multicore-PCs and both in combination with a physics coprocessor.

As tempting as it may sound, I doubt it will be more than providing additional eyecandy.

Flyby 06-19-2008 12:33 PM

I thought Nvidia was implementing PhysX through it's drivers somehow. Maybe I misunderstood what I read (somewhere)

Feuerfalke 06-19-2008 12:49 PM

I doubt that - at least not as the PhysX-Chip. The statements were merely plans how it could be implemented, but on the technical side, the interface between the card and the mainboard still is a bottleneck, especially at higher resolutions with 16xAF & 16XFSAA.

Considering the bandwidth and functionality of this chip, I doubt a shared interface will be the solution.

On the other hand, there may be parts of the former PhysX-Chip being implemented on the GFX-card to support graphics further.

Basically the same thing with the step from pure 2D-Cards that were aided with 3D-Acceleration by the 3DFX-Voodoo-Chipset. All cried out how completely useless it was, a short while later everybody implemented the functionality on their own chip in one way or the other.

mondo 06-19-2008 02:44 PM

Quote:

Originally Posted by 99th_Flyby (Post 44277)
I thought Nvidia was implementing PhysX through it's drivers somehow. Maybe I misunderstood what I read (somewhere)

All Nvidia 8XXX cards have the ability to run the PhysX software. The new ATI boards about to come out also will be able to run PhysX too because they went into partnership with Nvidia as long as they used the CUDA programming model.

JG27CaptStubing 06-19-2008 05:57 PM

Well just to further comment about physx if you will...

I would really like to see the Damage models improve dramatically. Not only from taking damage from weapons but possible "bending" your plane as well. Being hit while under a strong G load can cause a catastrophic failure or if the game models more complex systems like O2 and fuel management that they can fail on you. Now I know that really doesn't have a lot to do with Physx but it would be nice to see this sim take it to the next level.

Codex 06-20-2008 09:19 AM

Don't forget each shader is a programmable core. The 280GTX has 240 of them. That is some serious parallel power, and they can be programmed using C and C++.

I suspect that is why Intel is making a lot noise lately about how GPU's will never be good for everyday computing. But I reckon their $hit'n their pants at the prospect that GPGPU's (General Purpose GPUs) are becoming more than just a fleeting hobby now.

airguitarist 06-20-2008 12:24 PM

There's a little bit of info about PhysX on NVidia with the new drivers.

http://guru3d.com/news.html

proton45 06-20-2008 02:22 PM

NOT to high-jack this thread but I'm starting to wonder about "copy-protection" software and "BoB SoW"? I wonder if they will be using something like SecuROM ?

Sorry about the quiet aside...

PS...I'm also not clear on the issue of running PhysX software on a graphics card without slowing down the graphics performance...

airguitarist 06-20-2008 04:52 PM

"PS...I'm also not clear on the issue of running PhysX software on a graphics card without slowing down the graphics performance..."

Many people rate flight sims as being CPU limited, indeed I only got a ~20% framerate increase when I went from a NV6800 to ATI 1950pro despite the new card having about twice the performace.

From what I remember, the PhysX card was good at collision detection, hence the tech demo showing a stack of boxes falling and interacting with one another. GPU based collision detection could improve the framerate at critical moments ( High anti-aircraft fire rates, Bomb fragments, Many firing aircraft with many damage hit boxes ).

True you would have a trade off with the look of the sim, but with the rate of change in the graphics cards you may not have long to wait before ALL settings are maxed out again.


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