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-   -   Bug-Thread for RC1&2 British Engine Hotfix + SLI/Crossfire test & RC2 release (http://forum.fulqrumpublishing.com/showthread.php?t=34743)

Jaws2002 10-04-2012 07:23 PM

Quote:

Originally Posted by binky9 (Post 466885)
Sorry to have to ask, but I haven't added the RC patch, yet. Should I do that first, or go straight to the hot fix?

Binky9

By nature, a hot fix is a small patch that goes on top, and fixes a bigger patch, it doesn't replce the former patch.

So instal RC first then drop the hot fix on top of it.

rslot 10-04-2012 09:04 PM

Sorry Luthier, Hurricane still not starting properly with hotfix + RC for me.
Did the usual install verification and cleared cache before applying beta's.

The Bad
Tested offline, Training, first solo flight and as per previous RC the hurricane does not start.
Spent over 10 mins turning engine over on time acceration x 16 until water temp reached ~30'C before it eventually spluttered into life. This needs to be fixed before final release please.

I have also noticed the mixture control lever does not now work via clickable cockpit and i had to bind a key to make it move.

Still getting exhaust glow in the bottom of the cockpit in the British planes.

The Good
The sound is so much better. Compliments to whoever coded the recent update. Merlins sound good and the dopler effect is OK. I have even heard breaking glass when shooting up a hanger as an alternative to the oil/gas storage (in frustration from not being able to start the Hurri).

Thanks for your efforts.

Bounder! 10-05-2012 12:46 AM

Just tried the 100 Oct Hurricane online (ATAG server). Had no problems starting the engine.

Could only use the boost cut out on lean mixture on the deck at rpm 26,000-28,000, using it with auto rich results in bad shaking. This needs fixing.

Hurricane still turns like a brick when it should be the best turn fighter out of the 3 main BoB ac (Hurricane>Spit>>>109).

IvanK 10-05-2012 01:36 AM

When you say the Hurricane still turn likes a brick what exactly do you mean ?

I had a sustained turning engagement on the deck with a well flown BF110. The Hurri easily won the turn fight.

Cataplasma 10-05-2012 02:06 AM

SLI DEFECTIVE

no fps increase but a little decrease (with a default nvidia profile).
There's a good fps increase with AFR or AFR2 modes enabled but a huge amount of stuttering coming out.

RickRuski 10-05-2012 02:48 AM

1 Attachment(s)
Performance about the same for me but with increased stutters.

Have tried different drivers with no change by going back to earlier versions, so it's 306.23 for me. (latest WHQL).

Double reticile at startup just prior to epilitic warning screen.

Have just about got it back to original performance prior to latest patch with some tweeking but can't get rid of increased stutters.

This is what I'm getting in the pre start screen.

*Buzzsaw* 10-05-2012 07:19 AM

Salute

Hurricanes will start, but are VERY slow to warm up, taking three times as long as previously. This can be tricky when enemy are incoming, but better than no start. 109's and Spitfires warm up much faster.

Please fix the problem with Spitfires being unable to climb above 18,000 fit, they bog out, miss and backfire and won't go any higher.

Spitfires must be able to climb higher than enemy bombers, their historical ceiling was 34,000 ft.

BGs_Ricky 10-05-2012 07:34 AM

Quote:

Originally Posted by *Buzzsaw* (Post 467052)
Salute

Hurricanes will start, but are VERY slow to warm up, taking three times as long as previously. This can be tricky when enemy are incoming, but better than no start. 109's and Spitfires warm up much faster.

Please fix the problem with Spitfires being unable to climb above 18,000 fit, they bog out, miss and backfire and won't go any higher.

Spitfires must be able to climb higher than enemy bombers, their historical ceiling was 34,000 ft.

Same experience for me last night, very slow to warm up the Rotol Hurricane. I started without a problem with about 10% power, but even when I reached the correct temperatures the engine would splutter and stop at about 20% power.

I managed to start moving only applying a lot more power, and watching the boost gauge in relation to my throttle position, there seems to to be something is wrong, the boost really comes up when I'm about 70-75% power.

Engine on Hurricanes and Spits still cuts out when at idle position.

DickDastardly 10-05-2012 08:21 AM

I get identical performance with SLI enabled or disabled. Clock speeds and temps on my second card are nowhere near those on my first card when SLI is running in COD.

On an unrelated note, when I've tried running this version of the game with nVidia 3D Vision, the 3D never kicks in and the light on my emitter doesn't get brighter (whereas in all other games 3D works fine).
Cheers,
DD

Winger 10-05-2012 08:53 AM

Sorry i posted this in the patch thread already. But i think here is the right place where it belongs:

My Summary:

SLI works and gives good performancegain with AFR2 enabled.

SLI Produces INSANE unbearable visual tearing.

Visual tearing appears WITH (AFR2) or WITHOUT (FORCE SINGLE) SLI being activated in a manual set up profile.
In order to avoid visual tearing i have to deactivate SLI in the driver itself.

The selected Vsync setting in driverprofile DOES affect Framerate. Thus i get over 100 frames and tearing with AFR2 on and Vsync OFF and 60 Frames with AFR2 on and VSync ON.

Another thing i noted is that clod no longer stretches the picture the the monitorsize. When running 2560x1600 native desktopresolution i get black borders on all sides of the picture when i run the game in 1920x1200 resolution fullscreen set to ON.
So i have to lower desktopresolution to match ingameresolution if i want to avoid playing on something that looks like a postage stamp.

Single GPU performance is OK.

Winger

PS: Oh and the driver i am using is the newest 306.63


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