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Well, the situation is pretty much like what happened to Total War series. Empire Total war was one of the most anticipated games of the year, reviewers gave it very high scores, but when gamers actually got their hand on it, they got massively disappointed due to bugs and gameplay issues. CA released some patches which did virtually nothing, then drop the game altogether. They turned to the sequel, Napoleon Total war, which was nothing but a polished version of ETW with new units. Fortunately, this time they did it right as most bugs of ETW were squashed. New game in the series, Shogun 2, won back the love of fans, and now they (me included) are so excited about the new project: Rome 2.
Just an example to say that: sometimes it is better to leave the past behind and start everything from scratch. Surely CloD does not live up to its expectations, but the game does show its potentials. I hope that BOM will be a much better product. But of course I agree with you at one point: if BOM stays broken as its ill-fated prequel, the series is pretty much dead. |
Great example :D
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How on earth could they get any more money out of a fully fixed CloD if it allready costs only 5€/$ on sales :confused: just wishful thinking gents
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http://translate.googleusercontent.c...FFIYHhgs6nLQhw https://lh4.googleusercontent.com/-2.../s0-d/Main.jpg I hope that this online war will be ready soon ) |
Awesome thanks for sharing Vranac :D
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This looks good. Like an old Capture the City version I was working on. I abandoned the project when I learend how bad the online code was and you could not have AI ground unis spawn and head for the front lines for dynamic battles because the ONLINE code could not handle the following at the same time;
30+ moving ground units (and this is small) 30+ Human fighters / bombers (cause if this is popular you would have 50+) 20+ AI fighters/bombers 1600+ AA guns 100 - 2000 Ground objects (Unless you have proceedual ground object imports, but you can't include Buildings cause they do not import with sub missions) see the error there... And the above is just the minimum you need for a game that feels alive. When the MP Online code is fixed. Graphics fixed etc.. and the game can handle 120+ moving objects (with no ghosts) + 2-3000 objects and 40+ players then we can release games with this greatness. I wish you well there are a couple of these type missions on hold :) I would love this as an ongoing weeks+ long mission. Are you using the "FOOD" as health / supply which is embedded in the 1c code? |
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