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-   -   Thoughts about Friday's update (http://forum.fulqrumpublishing.com/showthread.php?t=34421)

rga 09-16-2012 06:58 PM

Well, the situation is pretty much like what happened to Total War series. Empire Total war was one of the most anticipated games of the year, reviewers gave it very high scores, but when gamers actually got their hand on it, they got massively disappointed due to bugs and gameplay issues. CA released some patches which did virtually nothing, then drop the game altogether. They turned to the sequel, Napoleon Total war, which was nothing but a polished version of ETW with new units. Fortunately, this time they did it right as most bugs of ETW were squashed. New game in the series, Shogun 2, won back the love of fans, and now they (me included) are so excited about the new project: Rome 2.

Just an example to say that: sometimes it is better to leave the past behind and start everything from scratch. Surely CloD does not live up to its expectations, but the game does show its potentials. I hope that BOM will be a much better product. But of course I agree with you at one point: if BOM stays broken as its ill-fated prequel, the series is pretty much dead.

JG52Krupi 09-16-2012 07:00 PM

Great example :D

the Dutchman 09-16-2012 07:05 PM

Quote:

We have milestones to meet with our future products, and we just cannot miss those
Took them 6! years to MISS the first one....i think that says enough?

III/JG53_Don 09-16-2012 07:52 PM

How on earth could they get any more money out of a fully fixed CloD if it allready costs only 5€/$ on sales :confused: just wishful thinking gents

salmo 09-16-2012 08:01 PM

Quote:

Originally Posted by JG52Krupi (Post 461534)
No given there track record I.E. Forgotten Battles the sequel will hopefully have a good start.

I don't share your optimism Krupi. I suspect BOM will just be COD with some bug fixes, different planes, plus you can jump into a tank or AA gun (whoopdidoo!). No real gameplay objectives or immersion. I'm not even confident whether ther'll be a proper campaigning system to replace the horrible collection of linear simple missions we got with COD. Time will tell, but I for one, won't be rushing out to buy BOM.

Continu0 09-16-2012 08:07 PM

Quote:

Originally Posted by salmo (Post 461557)
I don't share your optimism Krupi. I suspect BOM will just be COD with some bug fixes, different planes, plus you can jump into a tank or AA gun (whoodidoo!). No real gameplay objectives or immersion. I'm not even confident whether ther'll be a proper campaigning system to replace the horrible collection of linear simple missions we got with COD. Time will tell, but I for one, won't be rushing out to buy BOM.

Well, the engine has its potential for gameplay, as Desastersoft or ATAG shows...

vranac 09-16-2012 08:13 PM

Quote:

Originally Posted by salmo (Post 461557)
I don't share your optimism Krupi. I suspect BOM will just be COD with some bug fixes, different planes, plus you can jump into a tank or AA gun (whoodidoo!). No real gameplay objectives or immersion. I'm not even confident whether ther'll be a proper campaigning system to replace the horrible collection of linear simple missions we got with COD. Time will tell, but I for one, won't be rushing out to buy BOM.

Maybe something like this?

http://translate.googleusercontent.c...FFIYHhgs6nLQhw

https://lh4.googleusercontent.com/-2.../s0-d/Main.jpg

I hope that this online war will be ready soon )

JG52Krupi 09-16-2012 08:26 PM

Awesome thanks for sharing Vranac :D

salmo 09-16-2012 08:31 PM

Quote:

Originally Posted by vranac (Post 461560)
Maybe something like this?

http://translate.googleusercontent.c...FFIYHhgs6nLQhw

https://lh4.googleusercontent.com/-2.../s0-d/Main.jpg

I hope that this online war will be ready soon )

Yes. Thankyou vranac, I was unaware of is project.

hc_wolf 09-16-2012 11:05 PM

This looks good. Like an old Capture the City version I was working on. I abandoned the project when I learend how bad the online code was and you could not have AI ground unis spawn and head for the front lines for dynamic battles because the ONLINE code could not handle the following at the same time;
30+ moving ground units (and this is small)
30+ Human fighters / bombers (cause if this is popular you would have 50+)
20+ AI fighters/bombers
1600+ AA guns
100 - 2000 Ground objects (Unless you have proceedual ground object imports, but you can't include Buildings cause they do not import with sub missions) see the error there...

And the above is just the minimum you need for a game that feels alive.

When the MP Online code is fixed. Graphics fixed etc.. and the game can handle 120+ moving objects (with no ghosts) + 2-3000 objects and 40+ players then we can release games with this greatness. I wish you well there are a couple of these type missions on hold :)

I would love this as an ongoing weeks+ long mission. Are you using the "FOOD" as health / supply which is embedded in the 1c code?


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