Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   To Oleg or Luthier: 4.09 / mods question (http://forum.fulqrumpublishing.com/showthread.php?t=3423)

csThor 06-09-2008 09:37 AM

Question: Does it provide the same functionality for non-TIR users (I mean the "shift POV" functionality)? No? Then you already have the answer, because in the current form it is nothing but a money cheat for those who can afford TIR4 (I've got a TIR4 Pro so "sour grapes" isn't going to work here).

Apart from that I think the mere thought of legalizing the effects of an illegal action (the cracking of the file protection) is pretty ludicrous. Get over it. :roll:

6S.Maraz 06-09-2008 09:50 AM

Also the new maps have nothing in common with Microsoft or other products
Maraz

Feuerfalke 06-09-2008 09:56 AM

Quote:

Originally Posted by Feathered_IV (Post 43517)
The 6DoF mod is not reliant on any other title. It works so very well that I'd love to see it incorporated and made available to the wider community. If nothing else, that alone would bring Il-2 so much more up to date. It would mean opening the correct SFS file, substituting five tiny class files, totalling 24.2kb (thats all it is) and closing the SFS file again. Too hard you reckon?


As long as you can stick your head through the canopy in some planes and look through nose and other parts of the planes in most others, this should remain an option to the non-pit-flyers.
Realistic and immersion are no words I'd bring together with this 6DoF-mod.

KOM.Nausicaa 06-09-2008 11:03 AM

I don't believe either in the inclusion of mods that are undeniably bound to an illegal crack of a code, and I don't think it will happen.

But, in all fairness, it has to be said that (sometimes to the modders surpise also) some very little changements made it possible to solve old bugs and improve other things. I would say here for example: 1) planes do not fly all the time with nav lights "on" in night missions. 2) the "hole in the wing" bug solved in all BF109 planes 3) the "bar" solved in the FW190 cockpit 4) windgusts now possible on different heights or possible bad weather with and without windgusts...5) option to see smoke/fire much further away...and last but not least 6) possible in mission builder now to select objects by groups (HUGE economy of time for serious mission builder!!) Last one made me, I have to be honest, a little angry at Oleg (sorry Oleg, still love you), because the modder said this option was there all the time, it just needed to be activated with a little number....took about 20sec of work....Do you have any idea how many hundreds of hours I and other mission and campaign builders have lost with object placing....while the option for group placing was there all the time.....I think such thing really deserves "official" activation in 4.09..

Feathered_IV 06-09-2008 11:21 AM

Quote:

Originally Posted by Feuerfalke (Post 43522)
As long as you can stick your head through the canopy in some planes and look through nose and other parts of the planes in most others, this should remain an option to the non-pit-flyers.
Realistic and immersion are no words I'd bring together with this 6DoF-mod.

Those issues were fixed with version two.
Whatever. Anyway, it won't happen so there is no point making a fuss. Presumably Thor is strongly against 6DoF being a feature of SoW, just in case it offers an advantage against non-tir when online.
If and when SoW sees release, you will find yourself grateful that there is a ready-made community and network of individuals, ready to work on 3rd party projects for BoB's open source component.

Feuerfalke 06-09-2008 11:25 AM

You got some valid points there KOM.Nausicaa.

But I still think this is a completely different aspect. These mods are literally done by hundreds of people a lot of them taking codes and sounds from other games, changing certain items, which cause problem on other sides.

Oleg didn't have this choice, because there were other priorities, because he could not just implement code or sounds from other games, because he has to see that a simple patch doesn't make it necessary to upgrade your PC, because for example more units in more packed areas suddenly appear on standard-missions or fires with new OpenGL-routine suck up performance.

he also has to see that an effect on one plane doesn't change the effect on another plane and of course if he'd changed the bar in the FW190 a lot of folks would have cried out loudly, demanding various minor fixes on other planes. You can see what people demand here for justification that just a little thing is promised or changed for another "group of fans".

Developing a game for a market is a lot more complicated than changing a few elements for some fans. ;)

Bobb4 06-09-2008 11:39 AM

Quote:

Originally Posted by Feathered_IV (Post 43532)
Those issues were fixed with version two.
Whatever. Anyway, it won't happen so there is no point making a fuss. Presumably Thor is strongly against 6DoF being a feature of SoW, just in case it offers an advantage against non-tir when online.
If and when SoW sees release, you will find yourself grateful that there is a ready-made community and network of individuals, ready to work on 3rd party projects for BoB's open source component.

6DOF will be supported in SOW as far as I have read?
Does it give a pilot an unfair advantage over another player? I for one play against several pilots flying with trackir and to be honest I really could not care which way their heads are leaning, neither could my Me109's cannons :grin:
It would be almost as bad as complaining about some pilots having expensive joysticks... It may help but not that much :grin:
The only real mod I have an issue with is the sound mods.

Feathered_IV 06-09-2008 11:50 AM

Quote:

Originally Posted by Bobb4 (Post 43536)
..It would be almost as bad as complaining about some pilots having expensive joysticks... It may help but not that much :grin:

I know. I feel like the quest for online parity, at the expense of adding realism to this and future simulations is a fools notion. Perhaps we should pack up the internet and release Storm of War as a card game.

HundertneunGustav 06-09-2008 11:54 AM

From a neutral/official point of View, the modders snuck in from the back door and made them comfortable in the house, putting their feet on the table, emptying the beer keg and taking bites off the chicken in the oven.

Do oleg and the team now have to go and serve these "bastards" :) dessert? Creme brulee and after that a good irish wishkey, double malt Jameson 1876?
Possibly also apologise?

Because "the community wants"?

Now just WHO are we? Or is the question more like "Who do we think we are"?
Reflect on that question for a moment.

I understand, and mostly agree with what Nausicaa is saying (small features mods, nothing too big and complicated), and i have flown the Liberator too for a few moments, but... N-N, I will stick with what i have been given for about 100 bucks over a 4-5 year period.

And even manage to say thank you. For that BoP vid too.

KOM.Nausicaa 06-09-2008 12:06 PM

Quote:

Originally Posted by Feuerfalke (Post 43533)
Developing a game for a market is a lot more complicated than changing a few elements for some fans. ;)

I know, I do that for a living.


All times are GMT. The time now is 01:34 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.