Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   FM/DM threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=196)
-   -   Spit/109 sea level speed comparisons in 1.08 beta patch (http://forum.fulqrumpublishing.com/showthread.php?t=34115)

camber 08-29-2012 11:41 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 457485)
Actually it can't just be used willy nilly. Activating it at the top of a "zoom" climb when pitch is at 12:00 and your hanging on the prop will blow the engine. I'd also like to add pressing wep at SL when already going all out throttle, pitch and speed at 460 (rarley 480) doesnt add any more speed. The wep seems to add more power at lower sppeds to me.


The graphs having different scales makes it very hard to compare, any chance of putting it all on one graph? - Or at least the same scaled graph?

FT = Full Throttle? I think nearly all the speed tests on the 109 were done at 1.3 or 1.35 Ata were they not? Not full throttle...

Hi Farber,

Sounds like I may be overstating the ease and safety of 1.45ata use in the 109. In my speed tests I tried restarting it a few times at SL and didn't see engine problems but didn't try many variations. I got 450kmh without and 470 kmh with it on, is that consistent with you?. The 1.45ata in combat makes it harder to work out how best to configure the 109 in CoD, if you gave the 109 500kmh at around 1.3ata and combat access to 1.45ata, you have a VERY fast bird indeed in CoD considering historical information.

For the 109 tests I left auto prop pitch on and had the throttle fully open, with the boost regulation giving 1.35ata or 1.45ata. FT is full throttle as you surmise.

I scaled the plots seperately because I wanted to talk about relative speeds in real life and game. Both plots have a 120kmh range on the y axis, the CoD one starts 50kmh lower because all speeds in CoD are roughly 50kmh low. These tests are really a bit basic..only sea level max speeds done singly offline.

Kurfürst 08-29-2012 11:50 AM

Quote:

Originally Posted by klem (Post 457492)
5 mins was the instruction in the pilots notes. It did not mean instant failure.

I was more reflecting to the (baseless) part of the claim, that "Merlin engines should not overheat within 5 minutes"

Actually they can, like any other engine, depending on conditions.

The manual says that if possible, the pilot should not operate the engine for more than five minutes at + 6.25 (+12) boost / 3000 rpm, AND that the maximum oil and coolant (iirc 125 degrees Celsius) temperatures during that period are NOT to be exceeded. The overstepping five minutes is less a problem, it will wear out the engine quicker for sure, but temperatures will kill it much quicker. If you run the engine coolant/oil at 160 degrees Celsius it will fail anyway, and I would say, likely well before 5 minutes.

Quote:

Given that combats usually last only a few minutes it should not be a problem too often. Its true though that information on the maximum time before failure needs to be found or, perhaps more correctly, information that will allow the devs to simulate properly the temperature effects of BCO and then, presumably, the temperature effects on the engine will already have been modelled....... ermmmm I say the latter with my tongue in my cheek.
I agree.

Robo. 08-29-2012 12:03 PM

Quote:

Originally Posted by camber (Post 457497)
Sounds like I may be overstating the ease and safety of 1.45ata use in the 109.

I guess that is because this is a fairly new feature in recent beta patches (1.07 onwards afik). It used to be just as you described it...

I haven't got enough hours in 109 in 1.08 to comment on that to be honest. I managed to damage the engine when I forgot to open the water rad, but I never damaged it by using the WEP as long as my rpm weren't too high.

Ze-Jamz 08-29-2012 12:23 PM

Quote:

Originally Posted by Robo. (Post 457499)
I guess that is because this is a fairly new feature in recent beta patches (1.07 onwards afik). It used to be just as you described it...

I haven't got enough hours in 109 in 1.08 to comment on that to be honest. I managed to damage the engine when I forgot to open the water rad, but I never damaged it by using the WEP as long as my rpm weren't too high.

The effect you get from execissve use at certain instances of Boost is not the same as cooking your engine throuh heat, I'm not sure what damage is modeled in game but you suffer with lack of power and can't seem to get your rpm as high as normal..can't remember the exact figure as I try not to do it often

ATAG_Snapper 08-29-2012 12:38 PM

The Merlin engines in the Spitfire MK 1a 100 octane die at 97 C oil temp for all boost and rpms settings in beta 1.08.

ATAG_Dutch 08-29-2012 12:49 PM

Quote:

Originally Posted by camber (Post 457482)
Rads full open, canopy closed (although speed effects from these are negligible to nonexistant).

Are you sure about this Camber?

Edit: Test conducted with Spit Ia100oct, prop as near to feathered as possible.

http://www.youtube.com/watch?v=ksCmgBaTrtQ

NZtyphoon 08-29-2012 01:49 PM

Quote:

Originally Posted by ATAG_Snapper (Post 457504)
The Merlin engines in the Spitfire MK 1a 100 octane die at 97 C oil temp for all boost and rpms settings in beta 1.08.

Merlin II & III Temperatures: Oil = 90-95°, coolant <90° and 120° emergency maximum for five minutes.

Quote:

Originally Posted by Ze-Jamz (Post 457502)
The effect you get from execissve use at certain instances of Boost is not the same as cooking your engine throuh heat, I'm not sure what damage is modeled in game but you suffer with lack of power and can't seem to get your rpm as high as normal..can't remember the exact figure as I try not to do it often

Using high boost at low rpm can lead to pre-ignition, although I haven't yet tried it to see what happens in CLOD: the Pilot's Notes General advise raising the rpm before increasing boost and reduce the boost before decreasing rpm to cruising level.

Just looking at ATAG-Dutch's demo the rpm doesn't seem to go above 1,600 in two tests 130-440 mph...hmmm.

Osprey 08-29-2012 01:58 PM

Regarding the comment on relative difficulty in operating the 109 WEP vs just leaving the 12lbs 'on' with the Spit, please note that when operating the BCO one has to piddle about with the mixture, which isn't always that easy, or rough running occurs.

Regarding the oil pressure drop causing damage. RR performed tests on this and one Hurricane was subjected to 100 continuous rolls before any signs of damage occurred.

ATAG_Dutch 08-29-2012 02:34 PM

Quote:

Originally Posted by NZtyphoon (Post 457512)
Just looking at ATAG-Dutch's demo the rpm doesn't seem to go above 1,600 in two tests 130-440 mph...hmmm.

Hi Typhoon, the test was conducted with the csp brought back to as close to feathered as possible, plus throttle zero. This was to minimize the other drag effects other than the radiator. Trims were not altogether uniform in the three runs either. However, in a vertical dive, gravity assisted only, the radiator shutter caused a full 3 second discrepancy from minimum time at 50% rad and maximum time at 100%.

I'll happily upload the mission I did this with in FMB if anyone would like to carry out the test themselves. The times in 100ths of a second were from the counter in windows movie-maker. This meant i could measure the time from the frame first 'unpaused' to the ASI hitting 440mph. Well, the next line on the gauge after 420.

ATAG_Snapper 08-29-2012 03:31 PM

On a positive note, losing the rudder far below its rated 450 mph IAS helps reduce the Spitfire's roll rate in a dive. Usually the ailerons and elevator are quick to go as well. Losing the elevator ensures the pilot will not overstrain the airframe even if he hauls back on the control column excessively. The airframe should thus remain relatively intact until impact with the ground. It's all good.


All times are GMT. The time now is 10:49 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.