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-   -   Be nice when our landscape looks like this... :) (http://forum.fulqrumpublishing.com/showthread.php?t=33813)

Anders_And 08-11-2012 05:54 AM

Quote:

Originally Posted by Matze81 (Post 453791)
I don't wanna bash CloD or anything and I didn't play Wings of Prey, so close up it might not be as good looking, but the atmosphere, that the landscape, paired with the clouds and the colours of the terrain, delivers, looks really immersive to me. At least from what I can tell, watching this video for example:

http://www.youtube.com/watch?v=nnE7SfEgCn8

I'm not talking about the aircraft models or the cockpit details (those are much better in CloD), just the scenery.
I don't know, but CloD feels different somehow. Can't really put my finger on it!

Yes I pointed this out before! WOP graphics are ALOT nicer and much closer to reality! GRAPHICS only though! Wish Clod had this graphic.. Real life environment is more greenish/blueish like WOP... CLOD is too yellowish.. well ONe can only dream..

Kongo-Otto 08-11-2012 05:56 AM

Quote:

Originally Posted by senseispcc (Post 453746)
.
No interest, aracade, nearly ugly :evil:

LMAO at the P-47 and B-17G's and Zeros with HVAR's at Pearl Harbor.

adonys 08-11-2012 06:35 AM

STOP being sheepishly stupid and START using your brains!!!

I'm SOOO tired hearing this reasoning on this forum, again and again.. the fact that a game is arcade, or sim, has NOTHING to do with it being a sim!!!

Most of the graphics computations are on the GPU using VRAM, with some help from the processor, while most of the AI/simulation systems code are held on the processor's core(s)

Also, the fact that the landscape map is huge in CoD can not be held as reason for dumbed down graphics.. there's a simple programming concept already implemented years ago in games which is called terrain/assets streaming

MG simply doesn't have good render engine programmers / world builder artists in there. that's all. the game screams from all its hinges for optimizations..

so, next time you want to post that stupid argument again, please back it up with something (facts/proofs).. otherwise just refrain from making it again!

SiThSpAwN 08-11-2012 06:44 AM

Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...

skouras 08-11-2012 07:42 AM

Quote:

Originally Posted by Matze81 (Post 453791)
I don't wanna bash CloD or anything and I didn't play Wings of Prey, so close up it might not be as good looking, but the atmosphere, that the landscape, paired with the clouds and the colours of the terrain, delivers, looks really immersive to me. At least from what I can tell, watching this video for example:

http://www.youtube.com/watch?v=nnE7SfEgCn8

I'm not talking about the aircraft models or the cockpit details (those are much better in CloD), just the scenery.
I don't know, but CloD feels different somehow. Can't really put my finger on it!

in fact i had play Wings of Prey for one week
then i just unistall it
its clearly an arcade but fun to play
also the multiplayer had some good moments too

adonys 08-11-2012 07:46 AM

Quote:

Originally Posted by SiThSpAwN (Post 453803)
Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...

aaa.. you understand that what you're implying is actually a matter of humn resources vs limited time.. right? ie manpower needed to fill map with those kind of details..

yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details..

so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry :)

JG52Krupi 08-11-2012 11:22 AM

Quote:

Originally Posted by adonys (Post 453801)
STOP being sheepishly stupid and START using your brains!!!

I'm SOOO tired hearing this reasoning on this forum, again and again.. the fact that a game is arcade, or sim, has NOTHING to do with it being a sim!!!

Most of the graphics computations are on the GPU using VRAM, with some help from the processor, while most of the AI/simulation systems code are held on the processor's core(s)

Also, the fact that the landscape map is huge in CoD can not be held as reason for dumbed down graphics.. there's a simple programming concept already implemented years ago in games which is called terrain/assets streaming

MG simply doesn't have good render engine programmers / world builder artists in there. that's all. the game screams from all its hinges for optimizations..

so, next time you want to post that stupid argument again, please back it up with something (facts/proofs).. otherwise just refrain from making it again!

So this looks crap to you!


http://s5.postimage.org/kyfx2g5h3/sh...512_223248.png

http://s5.postimage.org/k9s3eb1rr/2011_10_25_00003.jpg

I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...

Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...

http://s5.postimage.org/h8qffeunr/sh...106_142336.png

adonys 08-11-2012 11:37 AM

Quote:

Originally Posted by JG52Krupi (Post 453863)
So this looks crap to you!


http://s5.postimage.org/kyfx2g5h3/sh...512_223248.png

http://s5.postimage.org/k9s3eb1rr/2011_10_25_00003.jpg

I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...

Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...

http://s5.postimage.org/h8qffeunr/sh...106_142336.png

up-high looks much better then down low.

and no, it can be down without huge performance hit, IF you know real render engine programming. that's why LOD's, texture MipMaps, terrain & assets streaming, tesselation and so on were invented and used in render engine programming..

Toni74 08-11-2012 11:50 AM

Quote:

Originally Posted by capt vertigo (Post 453730)

i thank god that we don't have such grafics in clod.

VO101_Tom 08-11-2012 11:57 AM

Quote:

Originally Posted by Toni74 (Post 453874)
i thank god that we don't have such grafics in clod.

:grin:
+1


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