Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Declining FPS on core i7 (http://forum.fulqrumpublishing.com/showthread.php?t=32980)

JG52Krupi 07-02-2012 07:19 AM

I don't think/hope that the Lod problem was intentional I only started seeing the Los circle after I was flying in England in France it was normal... :( hopefully they release a quickfix for the Lod and hurri this week.

hc_wolf 07-02-2012 08:14 AM

I just did a complete re-install and copied back in my key bindings only and I clawed back some of the lost fps. Now a steady 45 FPS with all graphics full.

But nothing like the 80-140 I uesd to get.

Hippy Druid 07-02-2012 12:18 PM

Quote:

Originally Posted by zapatista (Post 440464)
might be early to conclude anything (only 5 user specs to go by so far in this thread), but one main variable in the above people reporting slowdowns are nvidea card users, and the people reporting improvements and no problems use ati gfx cards

This is quite an interesting observation. Maybe there is something in that?

I feel the performance has improved since I bought CloD not so long ago.
I'm running with ATI also.
It plays smoother now than ever. The frames could be better still I'm sure, but it's much more enjoyable than when I first fired it up.

Ataros 07-02-2012 01:28 PM

Vsynk may be a problem. It cuts FPS from 60 to 30 to 15. Need to use a 3rd party utility to enable triple buffering if vsync is badly needed (drivers CP handles triple buffering in OGL only). In release version there was no true fullscreen and vsync could cause less problems.

Patches cause slow downs because:
- files get more and more fragmented when patching as HDD gets filled in month by month and internal Steam defrag is not good enough.
- new versions may not woork well with old conf.ini and other ini files. Need to delete Documents/1C-Softclub folder (backup control and info-window settings first)
- new patch files need to be cached by windows again and this takes time
- if you did not add both Steam and Documents/1C folders to 2-3 exclusion lists of your antivirus (real-time file monitor, network monitor, etc.) , it will scan new patch files when loading them
- new graphics drivers introduce new image enhancements (like new AA methods) which may be switched on by default in drivers.
- AA was improved in game a bit and may conflict with drivers AA settings if used (need to be set to application controlled).
- etc., etc. Please see a link #2 in my sig for more ideas of what can go wrong in a system.

Try running in pseudo mode, disable all background applications like TS overlay or Skype, upgrade motherboard drivers, check if PSU is clean and not getting overheated, check out if GPU fan is clean of dust, check if clocks and temps are the same as some months ago, etc.

skouras 07-02-2012 07:11 PM

Quote:

Originally Posted by salmo (Post 440394)
I have a fairly good system (specs below), but I'm concerned that with each patch I'm gettting progressively reducing FPS. Core i7 processor, 3Mb RAM GTX580 GPU.

I started at 60-70fps (late-2011), then dropped to 40-50fps with earlier patch, and now with the latest v.1.07.18301 patch my fps has further reduced to 25-40 (average about 35). I'm not in the danger zone yet, but can anyone guess at what's going on? Are all cores being optimised?

fairly good system...are you serious:confused:
your system rocks buddy

Das Attorney 07-02-2012 08:36 PM

Quote:

Originally Posted by JG52Krupi (Post 440460)
Exactly the same here best patch so far and also an i7 user, do you guys have anything else in common hardware wise?

Concur about HT. Switch it off in BIOS, it's just a great big overhead in general (for me anyway).

I'm getting similar results. Performance on this build is smoother. Maybe I'm noticing the framerate drop more over cities, due to the game running smoother. Before, everything was j-j-jerk-o-vision at low alts and difficult to pin down what was actually going on.

Up close to planes is much smoother. Particle effects cause less slowdown (but still noticeable). Trees seem toxic on this version though.

i7 @3.8Ghz
GTX 680 4GB

TonyD 07-02-2012 09:18 PM

Quote:

Originally Posted by Ataros (Post 440578)
Vsynk may be a problem. It cuts FPS from 60 to 30 to 15. ...

I have never come across this in all my years of gaming and multiple Ati gfx cards – is this something peculiar to nVidia? Using VSYNC in every game I have limits the upper frame rate to the screen’s refresh rate, but does absolutely nothing to lower frame rates. I have always used it to limit frame rates this way and avoid ‘tearing’, and still do. It works this way for me in CloD currently.

Al Capwn 07-02-2012 09:30 PM

Quote:

Originally Posted by TonyD (Post 440766)
I have never come across this in all my years of gaming and multiple Ati gfx cards – is this something peculiar to nVidia? Using VSYNC in every game I have limits the upper frame rate to the screen’s refresh rate, but does absolutely nothing to lower frame rates. I have always used it to limit frame rates this way and avoid ‘tearing’, and still do. It works this way for me in CloD currently.

The way vsync functions causes the loss in framerate (triple buffering is a nice technique to help solve some of the issues). However this loss in framerate only occurs when your framerate drops below your refresh rate. nVidia recently has released their own iteration called 'adaptive v-sync' that aims to correct the issue with vsync cutting framerates down when under your refresh rate, and to not have input delay when at/over your refresh rate.

For a nice explanation of how v-sync actually works and why there is a performance decrease I would recommend to take a look at this nice little blurb from the Hardocp forums,

http://hardforum.com/showthread.php?t=928593

I hope this sheds some light on the mysteries of v-sync :grin:

louisv 07-02-2012 10:19 PM

From this thread, it is obvious that the NVidia series 5 (590, 580 and one 570) is currently a problem with CoD.

TonyD 07-03-2012 01:23 PM

Quote:

Originally Posted by Al Capwn (Post 440772)
...

I hope this sheds some light on the mysteries of v-sync :grin:

Thanks for that, but I do not have a problem understanding the theory, merely the affect. As I said, I have never seen frame rates being limited to dividers of the refresh rate with VSYNC enabled, but this may be due to the games in which I use it (some have apparently included a form of adaptive VSYNC for some time). In CloD it appears to function as a frame limiter, loosely enforcing an upper limit but allowing normal fluctuation at lower rates.

A new race simulator (rFactor 2) has a choice of 4 different methods of implementing the option, which should suit most tastes, but from what I’ve seen this is somewhat unusual. I have no idea which method CloD may use, but it does eliminate the tearing that becomes apparent when turning my head around rapidly in the cockpit without influencing frame rates that are less than my monitor’s refresh rate. A log of frame rates using MSI AfterBurner, both with and without VSYNC enabled, only shows a difference in rates above the imposed maximum value.


All times are GMT. The time now is 11:16 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.