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The best thing is the mindset it forces upon a player. You have to keep a scan going even during a dogfight and above all "fly the plane". That fact alone makes it a better simulation than anything to date. |
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It would be pilot error though as if the POH instructions are followed, it will not occur. You don't lean an aircraft engine in a climb below ~5000 ft Density altitude. Leaning can cause detonation. In a supercharged engine, the supercharger keeps the density altitude in the manifold low below FTH and below 5000 ft for all or a portion above it depending on the specifics. For example, in the Spitfire you are instructed to leave the mixture control in NORMAL. It has a WEAK setting and if used, the POH instructs that the boost is limited to 3 1/2 lbs except for short periods. If you tried to climb at the normal climb rating in WEAK mixture, you could cause detonation and destroy the engine. |
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What I meant was that, perhaps the slider in FMB allows us to change the pressure in the relative sense. I.e. The difference between 0 and 10 on that slider might not produce ~ISA and ISA+10 on a different map, which is what I meant by "map-wise setting" ;) It will be nice in a couple of years to if/when we get some FMB documentation. |
We know the lapse rate is 1.98C/1000ft, right?
Set the altimeter to field elevation and read the window to get pressure. It is close enough. Have someone spawn with an aircraft that has an OAT gauge and read the temp at that field elevation. You have the data required to convert the performance for that map. |
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Note the weight of the plane @ take off and not "maximum take off weight" as per the POH. |
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Then you know for sure. |
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