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-   -   Plane stoped middle air - online (http://forum.fulqrumpublishing.com/showthread.php?t=32573)

Melbourne, FL 06-08-2012 10:36 PM

Quote:

Originally Posted by Continu0 (Post 433078)
Strange: notice the Instruments (and throttle) keep working in the video!!!

The same happened when my plane became stuck playing offline. All controls were still working.

Alexander

Lolsav 06-10-2012 02:48 PM

Just wondering if its a plane type specific error or just another mysterious bug...

I was flying a 109 when it happened. To all others what were you flying and where, i.e, online or offline?

retrojet 06-10-2012 04:40 PM

Well, try taking your foot off the airbrakes, guys... ;)

Blackdog_kt 06-10-2012 06:37 PM

Quote:

Originally Posted by Redroach (Post 433293)
Just today I've been told about a script on ATAG that removes planes after a while after touching down for landing. But I hear it can 'bug' somewhat if you have a rough take-off and bounce at least once, with the script thinking you've gotten back already. Maybe it's that? Weird thing that steering still works, though.

I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Ailantd 06-11-2012 05:45 AM

Quote:

Originally Posted by Blackdog_kt (Post 433838)
I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Script trying to know if you are landing by how much you bounce is really weird. It should be based in aircraft speed.

Melbourne, FL 06-11-2012 06:40 AM

Quote:

Originally Posted by Lolsav (Post 433790)
Just wondering if its a plane type specific error or just another mysterious bug...

I was flying a 109 when it happened. To all others what were you flying and where, i.e, online or offline?

I was in a 109 offline.

Alexander

pupo162 06-11-2012 10:20 AM

Quote:

Originally Posted by Blackdog_kt (Post 433838)
I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Adding a check to see f the plane speed is higher than 50 km/h should be enough. pretty sure thats waht the E69-script has now.

ATAG_Doc 06-11-2012 12:44 PM

Deposit another .25 cents please :-)

ATAG_Bliss 06-11-2012 05:30 PM

Quote:

Originally Posted by Blackdog_kt (Post 433838)
I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.

Quote:

Originally Posted by Ailantd (Post 433920)
Script trying to know if you are landing by how much you bounce is really weird. It should be based in aircraft speed.

Quote:

Originally Posted by Melbourne, FL (Post 433924)
I was in a 109 offline.

Alexander

The script only activates if you have landed, bailed out, or the player has exited the aircraft.

The bug that happens is sometimes you will spawn with your wheels off the ground. By the time it's bounced once, before even starting the engine, the game thinks you were flying and landed. A screen message with your name will also say you have landed/returned home etc. That's what is happening.

Easiest way to avoid it it check the messages when you spawn.

As far as the plane stuck in mid air, I have no idea.

Continu0 06-11-2012 08:22 PM

Quote:

Originally Posted by ATAG_Bliss (Post 434063)
The script only activates if you have landed, bailed out, or the player has exited the aircraft.

The bug that happens is sometimes you will spawn with your wheels off the ground. By the time it's bounced once, before even starting the engine, the game thinks you were flying and landed. A screen message with your name will also say you have landed/returned home etc. That's what is happening.

Easiest way to avoid it it check the messages when you spawn.

As far as the plane stuck in mid air, I have no idea.

Then the solution would be to change the script into one that starts after a certain time of inactivity....?

IMO Landing as a indicator for despawning doesn´t make sense if you want to take off again or keep rolling around on the airfield...


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