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-   -   great plexiglass reflection (http://forum.fulqrumpublishing.com/showthread.php?t=32423)

pupo162 05-30-2012 06:25 PM

Quote:

Originally Posted by Madfish (Post 430317)
When I mentioned this a long time ago there were actually some people pretending that such reflections and scratches etc. wouldn't even exist. These kinds of scratches are visible even in the recent fighter planes and thus I'd like it if they were added. But even if you show them real pictures and / or video footage of jet's and older warbirds they still don't believe it.

From this experience I'd say if these effects are added people would fly with canope open even more than they do now (for soundradar).

as i said above, i think this is one of those things you can clearly see on video, but in real life it just goes unnoticed since you focus out of the pit.

Towarisch 05-30-2012 07:47 PM

Hi.

THANKS for the GREAT Video and for your work. For me are these nice cool and real effects:)
Perhaps we have this any time in our Flight Air Sim;)

Have a nice time.

Towarisch

hiro 05-31-2012 04:33 AM

want reflection

this one has it too

http://www.youtube.com/watch?v=yastQ...eature=related

more details the better.


yeah there's a chance the devs can mess it up, but also there is a chance they will do it right.



on a side note here's a funny




http://www.youtube.com/watch?v=iAoZP...eature=related

Buchon 05-31-2012 09:48 AM

The op as made a mistake labeling plexiglass scratches as reflections but I guess that a reflections debate is fine :)

Anyway about the scratches ... we can´t deny that the scratches exist, the plexiglass gets scratches with the use.

But I see this issue implemented as a weathering feature, as the paint of the plane get weathering in the external view this same weathering system can be in cockpit view, then the paint if of the cockpit and instruments get weathered and the plexiglass scratches.

Also the weathering should make our plexiglass dirt, affected by smoke ... oil ...

Quote:

Originally Posted by hiro (Post 430516)
want reflection

this one has it too

http://www.youtube.com/watch?v=yastQ...eature=related

more details the better.

That DCS video really looks like a reflection map in the plexiglass :)

CLod had a reflection map in the plexiglass and in the sight glass in the development stage, here is the video :

http://www.youtube.com/watch?v=VMFFQGryWhk

Those statics spots that you can see in the plexiglass are a incomplete reflection map, its incomplete because is not showing a cockpit texture (the texture is a place holder) and its not affected by the movement but the effect was in the development stage.

I guess that this effect was switched down due performance reasons, the reflections maps are hardware hungry ones.

You can even see a reflection flag in your conf.ini ;)

scotchegg 06-01-2012 01:05 PM

The reflections in DCS P51 cockpit do look good. But no scratches in the plexiglass. It's a small touch but from Lock On I remember it being really helpful in increasing immersion. Also done well in Microsoft Flight.

On the other hand the sea in DCS looks terrible, and think I would have a problem trying to buy into the idea of a P51 battle in a modern day Baltic map...

philip.ed 06-01-2012 01:24 PM

That early development video still blows me away today. It looked incredible. A shame that many of the features present were stripped out. Hopefully when the team get the ball rolling again they will be added back in.

Buchon 06-01-2012 05:40 PM

Quote:

Originally Posted by philip.ed (Post 430813)
That early development video still blows me away today. It looked incredible. A shame that many of the features present were stripped out. Hopefully when the team get the ball rolling again they will be added back in.

+1

GOA_Potenz 06-01-2012 06:49 PM

Quote:

Originally Posted by philip.ed (Post 430813)
That early development video still blows me away today. It looked incredible. A shame that many of the features present were stripped out. Hopefully when the team get the ball rolling again they will be added back in.

+1


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