Buchon |
05-28-2012 03:38 PM |
Quote:
Originally Posted by Icebear
(Post 429802)
Well they are simply stupid if they drop DX9 and implement DX10 instead of DX11 ! Even Microsoft dropped DX10 as it was buggy and unstable.
It really hurts to see what is left from all this more than one year later.....:(
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True but Microsoft don't drooped DX10, it just get outdated because the fixes are in DX11.
with the introduction of DX10 Microsoft rebuild his API to be more flexible, in past with every new version you had to buy a video card that supported the new version but now you can use a DX10 card with a DX11 game.
It just happen that you will not benefit of the improvements that the game use through DX11 but you still can play the game.
Also the new versions are not a complete build like was in past but small improvements and more frequents because no new hardware is required.
DX10 was the base build and the post versions are just upsets, like small upgrades, so you can use the DX10 api and use some calls to DX11.
An example between DX10 and DX11 can be the how the shadows are done, in DX10 they are hardware demanding but in DX11 this disadvantage was fixed and you can use high quality shadows without lose much performance.
Another fix done in DX11 was better AA performance and better HDR precision.
So to sum all ... having the game now written in DX10 is not a disadvantage, they just should go straight for the necessary DX11 calls to improve the game.
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