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-   -   Outperformed by AI every single time (http://forum.fulqrumpublishing.com/showthread.php?t=32077)

palker4 05-13-2012 03:08 PM

Quote:

Originally Posted by Kwiatek (Post 424931)
Dont fly Hurricane until it would be fixed. Its maximum speed is way too slow even for 87 octan version. It is now even slowier then G50.

So until FM patch stay away from Hurricane MK1 and Spitfire MK1. Only sensible fighter in british side actually Spitfire Mark II.

My problem is with AI not FM. Hurricane being slower after the patch is the reason why i though that flying G50 against them would be fun and i could test the effectiveness of its 0,50 cal MGs but i could not enough to hit them. They were outdiving me with me with extended flaps!!!

ACE-OF-ACES 05-13-2012 03:15 PM

Quote:

Originally Posted by palker4 (Post 424925)
Sure whatever then explain me how it is possible that when i toggle auto pilot it will achieve 70 (dunno what are the units) manifold pressure with 100 % rich mixture 100% prop rpm without engine going kaboom within 60 seconds if I try to do that >> engine dead always

Simple.. based on IL-2 experience, the AI always knows the optimal settings for the best performance.. Which is why most real sim pilots have trouble obtaining the values displayed by IL2Comp, i.e.

http://www.flightsimtesting.com/

But it is too soon to tell if that is what is going on here in CoD or if it is a bug.. In that this is an 'alpha' patch, so there is the chance that what you are experiencing is a bug. But statisticly speaking, it is typically something the user is doing wrong and not a bug in the FM

PotNoodles 05-13-2012 03:18 PM

@palker4 - Did you report it in the bug tracker because it won't get fix by just talking about it here?

GraveyardJimmy 05-13-2012 03:18 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 424938)

But it is too soon to tell if that is what is going on here in CoD or if it is a bug..

Luthier did says that the AI uses a simplified model of engine management.

Quote:

Will not be changed. Engine model for AI is inherently simpler than that for the player. If we decide to make it more complex, there'll be a domino effect, and in any case there are more apparent game-affecting issues due to this than start-up.

Just assume that AI pilots have thorough mechanics, and yours is a lazy drunk.
This was in reference to a wish for AI to have to warm up engines on the bug tracker.

ACE-OF-ACES 05-13-2012 03:24 PM

Quote:

Originally Posted by GraveyardJimmy (Post 424941)
Luthier did says that the AI uses a simplified model of engine management.

Which explains why the AI would be able to obtain the peek performace with ease, where as a real user would have to 'do more' to obtain the same performance..

Put another way, just because it is simplitied does not mean the AI should be able to obtain 'more' performance than a real user can, only that the real user would have to do more (settings wise) to obtain the same level of performance.

Kwiatek 05-13-2012 03:30 PM

Quote:

Originally Posted by palker4 (Post 424936)
My problem is with AI not FM. Hurricane being slower after the patch is the reason why i though that flying G50 against them would be fun and i could test the effectiveness of its 0,50 cal MGs but i could not enough to hit them. They were outdiving me with me with extended flaps!!!

AI was cheating from long time since Il2 was introduced.

But here there is also problem with accurate FM and performacne of some planes.

Hurricane was cuted in maximum speed in beta patch:


Hurricane MK 1 Rotol

238 mph /383 kph at the deck at +6 1/2 boost ------ should be 262-265 mph /420-426 kph !!!!

So it is 24-27mph/ 38-43 kph too slow at + 6 1/2 boost power !!!!

There is no WEP - so no 100 octan fuel performacne - which should give ab. 25 mph/ 40 kph extra speed at low alts


Truly speaking now it is slowier then G50 when it suppose to be faster plane. Now Hurricane sea level speed is even below 400 km/h - 383 km/h where G50 reach ab. 410 km/h as some raported.

ElAurens 05-13-2012 03:30 PM

^What Ace said.

The AI can change settings as fast as, and as well as a computer. It's what they are after all... :grin:

In essence the AIs are flying with a modern engine management system, ala any modern automobile. Light years ahead of WW2 technology.

FS~Phat 05-13-2012 03:34 PM

Are you using manual prop pitch and going course prop pitch to keep revs down and increase speed in level flight? You need to use it to get the most out of any plane with complex engine management enabled?!?!?

FFCW_Urizen 05-13-2012 03:35 PM

AoA, the problem is not that AI always flies their planes flawless, the problem is not that they get the best out of their engines, the problem is, that due to a simplified fm/dm, they can achieve and hold their best settings indefinetely without ever(!) overheating or damaging their engine. Just fire up a quick mission in a spit or hurri, engage autopilot and watch the boost/rpm gauges closely and watch your temps never exceeding 80° Oil/105° Water at revs around 2800 to 3000 with rads fully closed!!!

ATAG_Septic 05-13-2012 03:41 PM

Quote:

Originally Posted by palker4 (Post 424902)
No matter what i do i am always slower even if i close the radiators and put everything to the max i cannot catch G50 in level flight while the G50 is doing barrel rolls at speed that would put 190 in shame. Its more close to extra 300 really.
I end up with destroyed engine and he just flies away.
I end up raging and trying G50 to get revenge on that stupidly slow Hurricane. But what happens? I blow up my engine with Hurri doing exactly what I could not do in last flight.
The AI pilot are bunch of cheating trolls and no fix in sight.
If only there were refunds on steam.
RAAAAAAAAAGE

I have found that adjusting the AI with a little file called AITweak by a clever programmer (found it on here I believe) has helped me alot with this. I don't know about top-speeds but it does reduce the barrel-rolling behavior and makes off-line flying much more fun for me.

Septic.


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