Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   No coop in this game? (http://forum.fulqrumpublishing.com/showthread.php?t=31101)

fruitbat 04-13-2012 05:48 PM

Quote:

Originally Posted by Tree_UK (Post 408734)
There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.

As much as it pains me to say so i'm in agreement with you tree on this one:)

Ataros 04-13-2012 05:57 PM

Quote:

Originally Posted by JG26_EZ (Post 408742)
How is this similar to an IL2:46 coop?
To me, that sounds alot like an IL2:46 dogfight map (with AI).

This is just a more simple way to fly as a team if you do not want to use Banks' coop-lobby. With the lobby you can fly it in Il-2 way.

@OP
Mission creation has several differences with original Il-2. The best way to learn them is to open and study someone else's mission. If you have any difficulties please feel free to ask in the FMB section http://forum.1cpublishing.eu/forumdisplay.php?f=203

carguy_ 04-13-2012 06:15 PM

Ataros,
I can`t speak for everyone, but I`m fairly sure that Il2ers are able to accept something else than a classic IL2 style coop, as long as the end result is the same. And that is simple and fairly fast mission creation, mission scripting able to simulate dynamic fronts, mission-to-mission war-like event development and pilot career (ie. overall war stats, individual stats, squad stats, distinctions system). No super scripting required here, just simple fuel depot bombed - no fuel - tank immobile - tank unavailable for battle - battle lost - frontline moved east/west concept.

As much as I`d like to stand beside 1C on this one, there is simply no excuse not to provide this in a flight sim that is created for massive multiplayer from day one. It is that simple yet is so hard for 1C to accomplish.

I would say that CloD without COOP-like interface is like Mass Effect without single player campaign. The feature is expected, required, mandatory. The game evolves around it.

Quote:

Originally Posted by Tree_UK (Post 408734)
There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.

Well, not necessarily death but yes, people will lose interest eventually. Skirmishes are only a part of what went on in the old IL2 series. That is a fact and denying it only furthers the state of say "suspension" CloD is currently in.

KG26_Alpha 04-13-2012 06:31 PM

Well they cannot script their way out of it.



I have no desire to fly CoD or create any missions as it stands, its just an icon taking up space in my task bar.

1. Waiting for correction to channel map to fix it for CooP mode.
2. Waiting for a CooP GUI.
3. Waiting for correction to Bombers online massed flights lag bug.
4. And a loads of other stuff blah blah blah.....................

Roll out the Med theatre whilst were at it :)

Ataros 04-13-2012 06:32 PM

@ carguy_
I agree. It was me who added links to Alpha's posts to the coop bugreport with a few comments in line with yours :) http://www.il2bugtracker.com/issues/51 I do not see your votes btw ;)

BTW have a look at Banks' update on DCE http://forum.1cpublishing.eu/showpos...&postcount=108

Quote:

Vision
The vision of IL2DCE is to provide a dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover. IL2DCE features a persistent world where the actions of the participating player and AI actors have a permanent effect and influence the outcome of a campaign. It has a cooperative gameplay that concentrates on aircraft groups, contrary to a dogfight gameplay that concentrates on individual aircraft.
http://code.google.com/p/il2dce/wiki..._Specification

We can get a coop mode together with the war engine inside it one day. It is a pity the community is so small yet and only a couple of C# developers are working on 3rd-party projects like this one.

HR_Naglfar 04-13-2012 07:11 PM

Quote:

Originally Posted by Tree_UK (Post 408734)
There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.

:lol:

There's absolutely no need of the same exactly old coop mode to make an online war. With the scripts you can make whatever you want with a mission, including a coop-like mission (without the same old coop menu, obviosuly, but the style of the mission is the same) or online wars way better than all that we've had untill now.

Please stop fooling people.

Buzpilot 04-13-2012 07:41 PM

Isn't Coop in Lobby and Dogfights in Client, in Multiplayer?

furbs 04-13-2012 07:55 PM

Quote:

Originally Posted by HR_Naglfar (Post 408806)
:lol:

There's absolutely no need of the same exactly old coop mode to make an online war. With the scripts you can make whatever you want with a mission, including a coop-like mission (without the same old coop menu, obviosuly, but the style of the mission is the same) or online wars way better than all that we've had untill now.

Please stop fooling people.


So where are they? where are the COOP? where are the online wars?

HR_Naglfar 04-13-2012 08:11 PM

Quote:

Originally Posted by furbs (Post 408843)
So where are they? where are the COOP? where are the online wars?

Where were the online wars in the beginning of IL2? That there are no online wars right now doesn't mean that they can't be made without the old coop system.

Takes time to do something like that with a new system. Aside from that, there's a little problem that prevents a lot of people from playing long missions online, so I suppose there's no point in making a online war untill the launcher problem have been solved.

Anyway, can you tell me anything essential to make a online war that's impossible to make in CoD with scripts?

robtek 04-13-2012 08:26 PM

Most of the stuff that made the old il2 so successful was made by fans and not MG.

With CoD it will be the same, as soon as crash-free flying is possible some fans will find new ways to realize the good stuff.

It would certainly be easier with the old style gui, but maybe it is not so easy to create something like that with the new engine?

So maybe new ways have to be found.


All times are GMT. The time now is 06:38 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.