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-   -   Pilot modelling within the cockpit? (http://forum.fulqrumpublishing.com/showthread.php?t=30967)

Stealth_Eagle 04-07-2012 03:45 PM

Problem that I foresee with animated pilots is that all the animations of actions would be a little slow. For example: if you were to arm the bombs then adjust your flaps some for a bomb run (I do this in a 110 sometimes) the animation would cause problems such as jerking around in the cockpit and I don't think anyone would want that. I think it is wise of the devolpers not to waste their times on things like this and focus and other animations (the preview video of the bailout for example). If they can get clean and look good, then I think it would be a great addition but it isn't the best to introduce it at this time. Hope I helped out in some way.

Widow17 04-07-2012 08:26 PM

Visibility of instruments would become a problem i wouldnt like. And the ability to turn arms and legs on and of to fix this sounds strange too. Just my thoughts though.

Luno13 04-08-2012 09:29 AM

To me, flying around in an empty cockpit isn't unrealistic. I'm simply imagining myself there. If I saw a body in the pit, I would think I had a twin growing out of my neck and sitting on my lap, or at least that I was in another man's body. Weird huh?

Anyway, the reason why pilot's aren't going to make it in CloD is because of the wide range of available cockpits and pilot customizations. The dev team would have to position the pilot model properly for each customization (you wouldn't want that flight jacket and life preserver clipping anything). Animations would complicate this by a factor of 10.

It's not that the devs don't care about the product, it's that they have limited time and budget which is better spent producing maps, planes, and other upgrades.

klem 04-08-2012 10:02 AM

No thanks!

I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen.

In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.

seaeye 04-08-2012 10:48 AM

Quote:

Originally Posted by klem (Post 406844)
No thanks!

I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen.

In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.

+1 to have removable control column

taildraggernut 04-08-2012 10:51 AM

Quote:

Originally Posted by seaeye (Post 406852)
+1 to have removable control column

Not so sure, I think the stick provides a form of sensory feedback (visual) which can be usefull, I just wish the stick animation was smoother.

Skoshi Tiger 04-08-2012 11:24 AM

Except for making movies, I can't see anything useful in having an animated pilot.

Any actions performed by the animated pilot would occur after the player performs them.

In other sims it is canned and generally implemented in a very 'Cheesy' way. I can't see the COD developers doing it any better.

MACADEMIC 04-08-2012 11:34 AM

It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

http://warthunder.com/upload/image/m...an_other_4.jpg

Widow17 04-08-2012 12:05 PM

Quote:

Originally Posted by MACADEMIC (Post 406873)
It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

http://warthunder.com/upload/image/m...an_other_4.jpg

Looks nice yes, but i can see at least 3 gauges that cant properly bee seen in this picture. If the hand was gone they could be seen much better.

Skoshi Tiger 04-08-2012 12:33 PM

Quote:

Originally Posted by MACADEMIC (Post 406873)
It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

http://warthunder.com/upload/image/m...an_other_4.jpg

Yes it looks nice, but lets say it takes me a second to flip a switch on my simpit or press a button on my keyboard. The animation takes 2 seconds to perform the action and return the hand to the throttle.

I reach over and close the hatch and hit the gear up and the animation has lost sync with what I am actually doing and thats only after two actions.

Because the animated pilot can only react to what you've done and can not predict your actions it has no functional application in the sim. Great for movie makers! Don't force me to use it!


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