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that looks ok. everithnig looks perfect, except the old cloud model.
question: is there rain? |
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The carb heat will clear the ice from the air intake, you should hear the engine slow down a bit while you hold the carb heat key for a few seconds and then come back to life even in the thickest of clouds. |
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Thanks for those Youtube clips, Salmo! I tried stacking clouds in FMB awhile ago but it killed my framerates when I flew it. Hopefully the recoding will overcome this.
In your trials, did you notice if the heavy clouds actually concealed the other plane? With the little puffballs we have now other aircraft show through very noticeably. S! Snapper |
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Try it (bind it first) |
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I think I saw that in fmb option, you would select and place that, and then place individual thunder storm cells along a frontal line in the cumulus...I could be wrong on this, I did'nt attemp it.:grin: |
While clouds are still an unsupported feature, i do love them:cool: and often build them into 'quieter' missions where fps drop isn't so much of an issue.The ability to place them is going to feature in mission building alot if/when the fps issue gets sorted.
One thing that does work with them is there is a slider in properties for the icing, looks like it should be called 'thermal intensity' in the garbled labeling. Setting this to 1 means you can fly thru clouds without falling out of the sky, something to play with? :razz: |
S!
Sounds good bolox as now even a touch of a cloud means ice all over the place. Not all clouds are floating fridges :D |
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Where carb heat is an option, the manual usually refers to it in the startup procedure. I don't believe carb icing was that much of a problem in reality as it would have been fitted to all front line fighters. Certainly under some conditions you'd experience icing but flying into cloud doesn't always = engine cutout. |
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