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-   -   4.11 lost frame rate (http://forum.fulqrumpublishing.com/showthread.php?t=29717)

sagittario 02-13-2012 10:35 PM

1 Attachment(s)
Thanks for the replies.
I made ​​new tests and these are the benchmark results.


jabo262
Frames, Time (ms), Min, Max, Avg
6695, 91459, 23, 187, 73.202

n1k1
Frames, Time (ms), Min, Max, Avg
8701, 127376, 1, 128, 68.310

the black death
Frames, Time (ms), Min, Max, Avg
6830, 144981, 1, 104, 47.110


I confirm that the freezing happens only with the external view and in scene change.

I'm not an expert on graphics cards settings and in the Annex I shows the current setup.

Do you have any suggestions?

Thank's

Bearcat 02-14-2012 03:56 AM

Quote:

Originally Posted by sagittario (Post 390188)
This is benchmark result with 4.10.1m
Frames, Time (ms), Min, Max, Avg
6461, 144909, 11, 88, 44.58
This is benchmark result with 4.11
Frames, Time (ms), Min, Max, Avg
5721, 144521, 0, 86, 39.586

This new update may have uploaded more work the CPU?
I have an old pc but supported well the previous version, the features are:
P4-2.8 GHz, 1.7 GB ram, ATI radeon 9600X pro 256Mb.
Thank's

You are getting some pretty good frames given your specs. 1.7 G ram ... on a P4 running a 9600? Avg. 39 on the BD in 4.xx is not bad.

This sim is the shizzle! :)

Azimech 02-14-2012 08:24 AM

I don't have results yet but I have experienced the same with external views since 4.11

Asus P5K
Intel Core 2 Quad Q6600 @ 2.4 GHz
4 GB DDR 2 @ 400 Mhz
Radeon HD 4850 512MB.

ZaltysZ 02-14-2012 09:35 AM

Run track once, then switch FPS counter on and measure avg fps. FPS from first run won't be enough, because HDD performance might affect them. Second run will have most files cached, so fps from it will be more useful for rendering/calculation performance comparison.

sagittario 02-14-2012 10:40 PM

Quote:

Originally Posted by ZaltysZ (Post 390574)
Run track once, then switch FPS counter on and measure avg fps. FPS from first run won't be enough, because HDD performance might affect them. Second run will have most files cached, so fps from it will be more useful for rendering/calculation performance comparison.

I tried to do as suggested by you, and the result is:

First test
Frames, Time (ms), Min, Max, Avg
6724, 144767, 1, 92, 46,447

Repeat test
Frames, Time (ms), Min, Max, Avg
6444, 144892, 1, 100, 44,475

As you see it's true that i gained a few frames (max), but remains a minimum of 1.

Thank's

jermin 02-16-2012 03:58 AM

I've also experienced constant micro-stutters in well populated servers. But I didn't have this issue when I was playing in 4.101 servers.

sagittario 02-16-2012 06:19 AM

I confirm that this occurs only
in the exxternal view in track file. I think it is caused by reading data on hd.
There is a delay in refresh video
In server online causes are different.


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