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Slayer 01-11-2012 08:50 PM

This makes me wonder if theres a way to force DX9 mode instead of DX10?

Edit: tried changing the value to D3D9 and it worked (verified via EVGA precision that it was indeed in DX9 mode)

jg27_mc 01-11-2012 09:05 PM

Quote:

Originally Posted by Slayer (Post 378483)
This makes me wonder if theres a way to force DX9 mode instead of DX10?

Sure it does... change the render to Render=D3D9_0

Regards.

Slayer 01-11-2012 09:42 PM

On my system all it does is revert to DX9 ( at least thats the mode EVGA precision says its running in)


Don't think this works.

Codex 01-13-2012 01:04 AM

errrr .... unless I've missed something here, CloD shouldn't work using OpenGL at all. It was originally based on DX only. Unless they've got legacy code from IL-1946 in there.

ACE-OF-ACES 01-13-2012 01:44 AM

Quote:

Originally Posted by Codex (Post 378894)
errrr .... unless I've missed something here, CloD shouldn't work using OpenGL at all. It was originally based on DX only. Unless they've got legacy code from IL-1946 in there.

One thing for sure.. the legacy DX11 code is in CoD. That is to say you can set it to D3D11_0 and it will run the DX11 'feature levels'.. But It is not recomended! 1C stated that at the time of release, MS had some issues with the DX11 feature levels, thus 1C downgraded the featue levels to DX10.. Which is doable since the DX11 API supports DX9 threw DX11 feature levels

CharveL 01-13-2012 02:08 AM

Its a fresh engine written for D3D so it probably works via a OGL wrapper somehow which inevitably is much slower.

LoBiSoMeM 01-13-2012 09:30 AM

Quote:

Originally Posted by Slayer (Post 378498)
On my system all it does is revert to DX9 ( at least thats the mode EVGA precision says its running in)


Don't think this works.

I believe this is that simple.

Avala 01-13-2012 06:51 PM

Quote:

Originally Posted by Codex (Post 378894)
errrr .... unless I've missed something here, CloD shouldn't work using OpenGL at all. It was originally based on DX only. Unless they've got legacy code from IL-1946 in there.

Tzing tzing tzing!!! We got the winner! :D (that would explain why "the cliffs" itself are just a objects and not integral part of the terrain)

KG26_Alpha 01-13-2012 07:08 PM

I don't see any "calling" OGL libraries only DX

http://img.photobucket.com/albums/v1...ndancycopy.jpg

Codex 01-13-2012 09:31 PM

What's puzzling me is they're still seeing graphics on the screen after changing the config setting to OpenGL


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