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-   -   1C Team Requests and Questions (discussions only) (http://forum.fulqrumpublishing.com/showthread.php?t=28979)

JG52Krupi 01-09-2012 04:26 PM

Quote:

Originally Posted by winny (Post 377735)
I think a better solution would be limited ammo types, so you have 200 de wildes, 400 ball, 200 AP, 600 incendiary/tracer.. Just an example.

Then people can still customise, but you'll know that the guy facing you had exactly the same choice to make, that way you could still tweak your ammo belt but you couldn't just load up with 1 type of ammo.

Deciding what would be a fair amount across red and blue might lead to some arguments thou..

if its server set then online wars could use this to determine what ammo is available i.e. if a supply convoy is destroyed you have less of a certain ammo :D.

Continu0 01-10-2012 04:39 AM

Quote:

Originally Posted by Skoshi Tiger (Post 377930)
Type of improvement:

GAME PLAY- Positive Feed back on bomb release

Explanation of proposals:

Upon the release of the bombs play a sound of the bomb releasing (mechanical clunk ) to give pilot feed back that the weapon has been released from the plane

Benefits:
In aircraft like the blenheim there is no feedback to tell you that the the ordinance has left the aircraft.

Such feedback could also be that the aircraft "jumps" or "bumps" up a little because of the weight that is being released!
Good idea!

robtek 01-10-2012 09:40 AM

Without immediate retrimming every payload release should lead to a definite rise of the rate of climb, related to the weight of the released payload.

TomcatViP 01-11-2012 12:25 PM

Quote:

Originally Posted by robtek (Post 378322)
Type of improvement:
A key to switch AI on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the AI pilot

Explanation of Proposals:
Actual if a pilot switches to a gunner position and goes back the AI for that station is off and can't be activated again.

In a bomber the player should be able to man any station and leave the other stations to AI control.

In the bombardier station the player should be able to command the AI pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

Benefits:
Improved playability, realism and immersion

Not in fighters like the 110

Red Dragon-DK 01-11-2012 02:04 PM

Quote:

Originally Posted by TomcatViP (Post 378328)
Not in fighters like the 110

If Im not total uncorrect I would say the BF110 is a fighter bomber and not a bomber. Robtec is talking about bomber with bombercrew, if I understod his post correct? And I think he have a good point and like the idea.

TomcatViP 01-11-2012 03:23 PM

Quote:

Originally Posted by Red Dragon-DK (Post 378362)
If Im not total uncorrect I would say the BF110 is a fighter bomber and not a bomber. Robtec is talking about bomber with bombercrew, if I understod his post correct? And I think he have a good point and like the idea.

ouch ...nailed ! ;)

III/JG53_Don 01-11-2012 03:24 PM

The 110 has exactly the same problem actually.
If you switches to your Gunner, the AI is off till then. Happened to me yesterday on Atag. A Hurricane behind me at a clear six and my gunner did not even move his gun not to mention to shoot.

Ataros 01-11-2012 08:01 PM

There are some complains on DM. Could you please remind me what is wrong with it? To me it looks surprisingly detailed and as impressive as cockpit models.

robtek 01-11-2012 09:12 PM

The DM complaints are regarding to large missing parts on still flying planes, or fuel tank explosions, which are leaving the structure intact, i believe

von Pilsner 01-11-2012 09:32 PM

Quote:

Originally Posted by Ataros (Post 378471)
There are some complains on DM. Could you please remind me what is wrong with it? To me it looks surprisingly detailed and as impressive as cockpit models.

http://forum.1cpublishing.eu/showpos...&postcount=257
I don't know if problem is still in the game of if it has been fixed.
http://i34.photobucket.com/albums/d1...1-13_00016.jpg


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