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Take off from Maidstone and head for Manston/Ramsgate, gaining altitude on the way.
You'll soon see messages in your chatbox saying 'such-a-body in a 109/110 killed whoever in a spit I/Ia/IIa before it could take off'. By the time you get there you'll have a good altitude advantage so go get 'em. ;) And as Klem says below, do it in teams! :) |
I always fly Red. We're often outnumbered but I consider that to be just a 'bad day' and also 'target rich'. I've never seen an outrageous imbalance but I'm usually on when there are 50+ on the server and it seems to settle into a moderate imbalance, say 30:20 worst case, which is ok. Not to mention historical if more blues would fly bombers.
We sometimes takeoff from Eastchurch, especially if Manston and/or Hawkinge are being vulched. The vulchers are too lazy to fly that far and work out which fields are being actively used and it doesn't take us long to get to the coastal fields from there by which time we are formed up at combat altitude and usually at an advantage over the vulchers. I'm afraid that if you want to jump up at Hawkinge/Manston for a quick fight you are exposing yourself if vulchers are active. Also if you fight alone you are asking for trouble. You don't need to be in a squad, just get on TS and talk to the other guys, throw a 'unit' together and think before you launch. I do think the SpitIIa's should be moved to an inland field to avoid making Manston an obvious target and reduce to some extent the impact of the IIa which the blues don't like. If you want to fly the "Uber Spit" you should have to work for it. Also, all inland fields should have either the Spit1s or Hurricanes available (maybe they do?) to encourage people away from their death-wish takeoffs on the coast. Any other ideas requiring tactics over quick kills will prevent the server becoming a "dogfight server". |
I don't think team balancing was a very prominent feature during the Battle of Britain.
I've often wondered, why is there always such a burning need to place online opponents on an identical footing? Always with the new rules to do this, new rules to forbid that. It tends to loose sight of real historical context and stamp out individuality of creativity in the player. |
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24 vs 10 is no fun for one side and vulchering is not very 'historic' and certainly not a 'creative' tactic... Actually, let me clarify: Some cheap tactics are okay in light amounts, but if it's a chronic problem then we should be looking into it. |
To be honest that 24 v 10 is the worst I have seen but it is usual for one side to have 3 to 4 players more which is fine by me.
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The team imbalances go both ways, during the time I was on last night (20:00 to 22:30 EST) the teams were between 2:1 and 3:2, advantage RED.
Since the ATAG server made available the Spit IIa I have found that my only chance to defeat them is to grab a Stuka and hit them on the ground. If I'm in a 109 and I get a IIa on my six I'm as good as dead. The Spit IIa has left a bad taste in the mouth of many BLUE pilots and that has caused them to jump to the top of the most wanted list. |
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Maybe we can just increase the accuracy of the AAs at low attitudes?
I fly Blue 99% of the time and I've been strafed more times than I can count. A 109 caught with no alt advantage is much vulnerable than the the brits in the same scenario. |
We just need more online players so we can have dedicated airbase patrols :)
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