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Your mixed up your quotes there.. That is to say that reply of mine you listed above was to a previous quote of yours, not the one you listed.. So to get this train back on track allow me to re-post it in the correct order.. You said Quote:
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PS it is done at run time, not compile time Nuff said? If the AMD reference is not enough for your, please read the following Microsoft link, i.e. Quote:
Do you have anything to support your claims? |
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Again, just because the DX11 engine is backwards compatable does not mean the dx11 compiled shaders and code is compatable with dx9 api content available. It is in the API, but its from the older DX version, there is a new DX10/11 version for the processes which is the most up to date version/best version. Its not worth arguing if you dont understand the mechanisms. |
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