![]() |
Quote:
|
HundertneunGustav, THANK YOU!
works like a charm. this made my day, have been trying to make this work since ages. for everyone's reference, this is with ATI Catalyst 12.2. thanks again. |
Always glad to help.
i am still running 11.5 i think. |
3 Attachment(s)
Hey folks, really thankful for this thread. I really didn't know what to do with the conf settings and the differences between nvidia and ati cards. My water was set to =1 and I was ok with that. I just went in and set it to 4, here are the results.
|
Quote:
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
"feeling" no difference here, Fps still well over 50 over an ocean.
Ima gonna stick with your settings for a while, Hunden. Maybe i can make out a difference in a different scenario. Thumbs up! |
Sounds good, I always enjoy trying other peoples settings just incase I'm missing something. :grin:
|
All times are GMT. The time now is 02:28 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.