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Agree on all points quoted. :) I like the analogy to fixing the leaky pipes. We will all benefit in the long run despite our impatience right now. |
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Could you mention to Ilya that if it hasn't been thought of already but the Dev team of course, a good sound effect for engine over rev when exceeding structural limits would create a great atmosphere in the cockpit. Thank you BS for the update. |
Best update we've had the last five years I think :)
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S!
Great news on the graphics engine!! AS said, having a SOLID engine to work on makes it easier to add more in the future :) I am happy! |
YAY! A FRIDAY uPDATE!
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WHEN...the following is from Luthier on October 17th...almost two months ago.
“Our main priorities now are: 1. Physics and FM. 2. AI…this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing…FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.” Luthier should have a feel at this point on timing. For those that work in any business, you can always give a boss or customer an idea of when something is going to be delivered. Give us a tentative date so we are all on the same page in terms of expectations. |
Yay! Thanks for the update. :-P
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Thank you!
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