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-   -   Before we get the offical release of 4.09 (http://forum.fulqrumpublishing.com/showthread.php?t=2830)

Roy 03-04-2008 08:51 AM

Quote:

Originally Posted by csThor (Post 37092)
Why is it for people hard to understand that no employee of Maddox Games works on the Il-2 engine anymore? Or why do you think getting 4.09 ready takes so freaking long? :roll:

So basically the beta DLLs that have been released lately were written by themselves?

csThor 03-04-2008 09:23 AM

I had to ask Oleg personally to instruct one of his programmers to reinstall the Il-2 DevTools so the new default skins could be imported. All work on Il-2 happens in "spare time". How much of that is there should be clear to everyone. ;)

T}{OR 03-04-2008 09:29 AM

Quote:

Originally Posted by uf_josse (Post 37086)
Bah, changing belting of 0.50 coul'd be.....5 min, including a beer drinking ;)

It is a pretty well done part of the game, regarding his age........ modifications like belting are pretty easy and quick to do due to the good conception of the weapons related programming....

Exactly why I bumped Guse's post twice. It is a 5 min job.

uf_josse 03-04-2008 10:45 AM

Quote:

Originally Posted by csThor (Post 37095)
to reinstall the Il-2 DevTools

Lol :rolleyes: sure, editing datas for 50 belting need an heavy, complex and enormous dev tool....... :-P

The winner is......(drums.... trumpets.....) ......... Notepad...... (copy and paste values of API to AP and HE..... you know... ctrl+c and ctrl+v.....

Then, compile and put in files.sfs..... (so, 5 minutes max)...

Afterthat, it is sure that it is just Oleg's will or not.... no more.

I understand and respect that, but please, stop to say things like no time and so on..... that has no sense for so simple things like new belting for 0.50. :rolleyes:

csThor 03-04-2008 11:20 AM

All I said was not to expect anything precisely because MG doesn't invest more time into 4.09 than necessary for them. And the DevTools are needed to compile the SFS files ... There are a lot of small things that could be done to improve things, but that just won't happen.

uf_josse 03-04-2008 11:57 AM

Quote:

Originally Posted by csThor (Post 37099)
... There are a lot of small things that could be done to improve things, but that just won't happen.

yes, we are both ok with that ;) ......

Possible, but no will......

Oleg no more care about IL-2 serie.... be sure.... end for him.... :-P

So, just have to have better time possible before SOW.. (two more..... what you want)... and improving ourself when possible this game.... without hopping something from 1c.... it is now my way.

310thDiablo 03-04-2008 12:02 PM

csThor...I understand your point and respect it. This is something that has been asked for many times over several years. As josse said...it's not a time consuming job to do. Evidence was provided years ago to MG. the "mein" shell was added pretty readily to the German planes, we should have had API belting done as well. For those that want to complain about how API would shirft the balance of power or how it was an FM/DM change I say your wrong. Those same people did not complain when the "mein" shell was added. It sure changed things alot in hitting power to German planes.

KOM.Nausicaa 03-04-2008 12:02 PM

Wow, give Oleg a break and let him work on SoW !

csThor 03-04-2008 12:17 PM

Diablo - Please do not think that I do not agree with this request. And I certainly think that Oleg and Maddox Games should learn from the experience Il-2 and make sure that they get their act together in SoW. Because there are issues they have to learn from, most of which has to do with questionable priorities and project management. It was strange to see historically irrelevant aircraft being added for reasons noone really understood while relevant types and important issues were never solved ("No time" - don't ask how often I heard that one from Oleg personally :rolleyes: ). This is - IMO - the most important lesson Maddox Games has yet to learn:

Make sure your priorities are spot on. Few things alienate customers more than illogical development priorities.

310thDiablo 03-04-2008 06:14 PM

csThor...no problem. I agree with you too ...let's hope that Oleg and Co. have learned from this. It was kinda silly to ahve all those weird planes and yet a few minutes could not be spent fixing a few of the well known problems. ~S~ sir.


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