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I had to ask Oleg personally to instruct one of his programmers to reinstall the Il-2 DevTools so the new default skins could be imported. All work on Il-2 happens in "spare time". How much of that is there should be clear to everyone. ;)
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The winner is......(drums.... trumpets.....) ......... Notepad...... (copy and paste values of API to AP and HE..... you know... ctrl+c and ctrl+v..... Then, compile and put in files.sfs..... (so, 5 minutes max)... Afterthat, it is sure that it is just Oleg's will or not.... no more. I understand and respect that, but please, stop to say things like no time and so on..... that has no sense for so simple things like new belting for 0.50. :rolleyes: |
All I said was not to expect anything precisely because MG doesn't invest more time into 4.09 than necessary for them. And the DevTools are needed to compile the SFS files ... There are a lot of small things that could be done to improve things, but that just won't happen.
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Possible, but no will...... Oleg no more care about IL-2 serie.... be sure.... end for him.... :-P So, just have to have better time possible before SOW.. (two more..... what you want)... and improving ourself when possible this game.... without hopping something from 1c.... it is now my way. |
csThor...I understand your point and respect it. This is something that has been asked for many times over several years. As josse said...it's not a time consuming job to do. Evidence was provided years ago to MG. the "mein" shell was added pretty readily to the German planes, we should have had API belting done as well. For those that want to complain about how API would shirft the balance of power or how it was an FM/DM change I say your wrong. Those same people did not complain when the "mein" shell was added. It sure changed things alot in hitting power to German planes.
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Wow, give Oleg a break and let him work on SoW !
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Diablo - Please do not think that I do not agree with this request. And I certainly think that Oleg and Maddox Games should learn from the experience Il-2 and make sure that they get their act together in SoW. Because there are issues they have to learn from, most of which has to do with questionable priorities and project management. It was strange to see historically irrelevant aircraft being added for reasons noone really understood while relevant types and important issues were never solved ("No time" - don't ask how often I heard that one from Oleg personally :rolleyes: ). This is - IMO - the most important lesson Maddox Games has yet to learn:
Make sure your priorities are spot on. Few things alienate customers more than illogical development priorities. |
csThor...no problem. I agree with you too ...let's hope that Oleg and Co. have learned from this. It was kinda silly to ahve all those weird planes and yet a few minutes could not be spent fixing a few of the well known problems. ~S~ sir.
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