Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Gameplay questions threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=197)
-   -   Loadouts for Quick Mission (http://forum.fulqrumpublishing.com/showthread.php?t=28183)

topgum 12-02-2011 09:53 PM

5 Attachment(s)
Quote:

Originally Posted by SEE (Post 366594)
wrt, I have been using direct editting of the user.ini files for my weapons loadouts for a hell of a long time and also aware of the reversal bug. The question I asked is wether CloD is actually able to interpret different Hor and Vert values for a gun. I see no difference in trajectory - try exaggerated values of H150 - V250 in the user.ini files. (try them reversed too!)

As far as I can tell, CloD sets the same Vertical as entered for the Horizontal irrespective of the distance value entered.

SEE,
please read my earlier post here how to change the settings AND how to keep them! (Copy & paste the user.ini from Steam/userdata/...../remote into mydocuments/.../CLOD

I took this afternoon these screenshots , just to know if there is any efect about convergence or not.
C that, SEE:
(all shots are with 109 E1, tracer amo )
The first is a asymetric setting by adjusting one side of the gunnery.
The next two pics are showing you the different conv-values of nose- or wingguns. I inverted them also, to see if there is an effect, which lead us to...
The last two shots, showing us the diffrence when you set the value for the VERT up to 500m once for noseguns, or, next shot, for the wingguns.
However something is wrong. It seems that the Horizon and Vertical-sets are mixed up. I got the even the suspect that the numbering of the guns is not in the right order (blue and red numbering is different anyway, as it is shown in FLEAsdatabase).
Also, it is once more confirmed to me, that puting only tracer-amor in the belts for better testing doesn't have a visual effect (no colourchanging). However, to bring down an oponent just with tracers is a kind harder.
But, at least, there is an effect in convergencevalue-setting.

topgum 12-03-2011 10:59 AM

Hi SEE,
a big compliment for your work in this thread http://forum.1cpublishing.eu/showthread.php?t=21773 which I found by researching solutions for all customizing-issues.
A part from any manipulation of Quick Missions in the SteamApps 'Parts' folder structure, (which I never did) I got the "asymetric -convergence-kick" in the way I mentioned before.
Reminding the values I used, it was some how

[Aircraft.Bf-109E-1]
conv _Gun02 Gun.MG17 300 100
conv _Gun03 Gun.MG17 100 100
conv _Gun00 Gun.MG17 300 100
conv _Gun01 Gun.MG17 100 100

Please let me know if it works for you as well or if it is only some strange Voodoo on my System ;-)

David198502 12-10-2011 03:24 PM

the strange thing is....for me the path:C/Program/Steam/Userdata/79895336/63950/remote/....does not exist.
in the folder 63950 there is no remote folder and no user.ini file....pretty strange

David198502 12-17-2011 11:22 AM

Quote:

Originally Posted by topgum (Post 366477)
Hi mates there,
there is a trick to customize your loadout in a Quick mission, it's a little bit voodoo, though!
#1 backup your user in my documents/1C soft/Clod.. folder AND that one that you find in C/Program/Steam/Userdata/79895336/63950/remote/.
All your customized settings are written in this place and are looking like this:

[Aircraft.HurricaneMkI]
conv _Gun03 Gun.Browning303MkII 120 120
conv _Gun06 Gun.Browning303MkII 120 120
conv _Gun00 Gun.Browning303MkII 120 120
conv _Gun01 Gun.Browning303MkII 120 120
conv _Gun07 Gun.Browning303MkII 120 120
conv _Gun02 Gun.Browning303MkII 120 120
conv _Gun05 Gun.Browning303MkII 120 120
conv _Gun04 Gun.Browning303MkII 120 120
belt _Gun03 Gun.Browning303MkII MainBelt 5 1 10 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
belt _Gun06 Gun.Browning303MkII MainBelt 5 9
belt _Gun00 Gun.Browning303MkII MainBelt 5 1
belt _Gun01 Gun.Browning303MkII MainBelt 5 9
belt _Gun07 Gun.Browning303MkII MainBelt 5 1
belt _Gun02 Gun.Browning303MkII MainBelt 11 10 11
belt _Gun05 Gun.Browning303MkII MainBelt 11 10 11
belt _Gun04 Gun.Browning303MkII MainBelt 5 1 10 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
beltPreset "D Angepasst" _Gun03 Gun.Browning303MkII MainBelt 1 9 1 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
beltPreset "D Angepasst" _Gun06 Gun.Browning303MkII MainBelt 11 9 1
beltPreset "D Angepasst" _Gun00 Gun.Browning303MkII MainBelt 1
beltPreset "D Angepasst" _Gun01 Gun.Browning303MkII MainBelt 2 11 9
beltPreset "D Angepasst" _Gun07 Gun.Browning303MkII MainBelt 1
beltPreset "D Angepasst" _Gun02 Gun.Browning303MkII MainBelt 1 10 9
beltPreset "D Angepasst" _Gun05 Gun.Browning303MkII MainBelt 1 9 10
beltPreset "D Angepasst" _Gun04 Gun.Browning303MkII MainBelt 1 9 1 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
weapons 1
regiment BoB_RAF_B_218Sqn
loadout "D Angepasst" HurricaneMkI_WingGuns Default

The main key is: it has to be copied and paste in your mydoc/1C/...folder. It seems also that you ve to activate the STEAMCloud syncronisation in Steamsetup. (voodoo? I am not sure at this point)
#2 customize your Armor in the gunnerysetup, (where the beltpreset and convergence is) save it by "save under" your custom-name ("D Angepasst" in the example),
click O.K.
#3 Save your setup now in the TAB before(what is it in the engl version? Weaponpackage?) under the same custom-name which you used before in the gunnery setup, your fuel setting will be ignored, though. Click O.K.
#4 quit CLOD, copy the user.ini C/.../ which contains your changings now and replace it into the "mydocuments"folder as I told you in Step #1.
#5 Restart CLOD, go to Option-menu, a/c, select your new preset, sometimes in both TABs, click O.K. (Do it twice when it doesn't still show your preset after shutting the a/c-box, make sure to put some needles into your OLEG-puppet)
Thats it, you should be able now to chose your personal preset in Quick- and Singlemissioneditor.
You also can change the settings direktly in the .inis if you want to copy the convergence and the belt-setting from Spit to a Hurri f. ex.
Hope works for you as well, but there's still a little voodoo to do ;-)

this does not work for me....i tried it now that i enabled steam cloud(before i had it disabled and therefore the folder in userdata didnt exist)
anyway....i tried it with a belt without tracers to see if your trick works...well i followed your instructions step by step, but still in the quick missions i could see the L-spur of the mgs in the E4.
so for me this is not working.
so are you sure that this works for you?
have you tried to load the belts without tracers?

SEE 12-18-2011 11:31 PM

David, I spoke to various players and some don't have the User file in the Steam Remote folder either. Maybe the DVD version is different to the Steam DL version but I have various Config files in the Remote folder along with the User file - my MP loadouts seem to load from the Remote User file....very strange.


I have never been able to get loadouts to work from the Weapons options menu. The only way I have ever been able to try different loadouts is by loading a mission into FMB and selecting the load out in the ac weapons ammo belt properties box. This loadout is then stored in the mission file. However, you must first have your loadouts stored in the User file which is what the OP is describing. If done correctly, whenever you use FMB you should see the weapons loadouts you created as they will have whatever names you used to identify them.
The FMB doesn't locate quick missions for edit as these are stored in a different folder but you can copy any quick mission and paste it into the Single Missions folder - you can then load it into FMB to assign a weapons loadout and also set the plane you wish to fly by ticking the checkbox as Player (found in the properties menu for that ac).

You will then see it listed as a new Single mission.

David198502 12-19-2011 03:53 AM

Hey Evangeluse!
i think i found out why some users dont have the user file in the steam remote folder.its because they installed the game with steam cloud disabled like i have.i never had the folder until i enabled steam cloud.then it will be created and stay even if steam cloud is disabled again.
i think nobody is able to use custom loadouts in quick missions with the weapon options menu.
the way i always achieved to use custom loadouts was to create them in the options menu of the game, and then create a mission in FMB where its then listed in the available loadouts.
it will also be used when one plays online, but only if you have only one loadout saved for each plane.(or if its the last loaded pofile....im not too sure anymore if this is actually true as i have only one custom loadout for each plane)
however it will not be used in quick missions or stock single player missions(the latter ones can be customized in the FMB)as you already pointed out.

but i thought according to the OPs description, that if i copy my user file from the steam remote folder to my 1c folder, then my custom loadout will be used in the quick missions automatically.but this doesnt seem to work for me.
my user file(the one in the steam remote directory) shows my custom loadout but this trick doesnt work for me.i still see tracers when i load quick missions.

topgum 12-19-2011 03:34 PM

Quote:

Originally Posted by cheesehawk (Post 368935)
Nice testing, but I'll have to disagree with you about the color point. There's a slight color difference between the white and yellow tracers of the MG's. Load one side with white, and the other with yellow. Watch the tracers carefully, they're so small its easy to miss. Do this in a low light setting to make it easier to see, but Gelb certainly is yellow, and Weiss is a pale white.

hmmm, I can't check out the difference now, (I am on the road & and my homecockpit is grounded;-) but Do you get the red tracers, too? I never saw them, but I am quite curious

topgum 12-19-2011 04:08 PM

Quote:

Originally Posted by David198502 (Post 370866)
this does not work for me... well i followed your

instructions step by step, but still in the quick missions i could see the L-spur of

the mgs in the E4.
so for me this is not working.
so are you sure that this works for you?
have you tried to load the belts without tracers?

No, David, I have not tried out a belt with out tracers yet, but read my reply to cheesehawk and my voodoo-words about. The appearance of tracers is not that, what I set in loadout-menu, but what I can SEE there, though.

Quote:

Originally Posted by David198502 (Post 370866)
so for me this is not working.
so are you sure that this works for you?

Yes, it works for me! But, I if you ve followed step by step my intstructions, you should at least be able to retrieve your customized loadout in the QM-builder, so that you can at least SEE your indiviual settings every time. If the game interprets it allways correctly, who nows? If I will be back at home, I'll do some testing with a/p, incendiarys & bullets.
My questions to you:
# When you customize your belt without tracers in the FM-builder, is it interpreted correctly by the game then ?
#2 Can you at least SEE your indiviual belt-settings every time in the Option-menu by following my intstructions?

David198502 12-20-2011 05:34 AM

Quote:

Originally Posted by topgum (Post 371409)
No, David, I have not tried out a belt with out tracers yet, but read my reply to cheesehawk and my voodoo-words about. The appearance of tracers is not that, what I set in loadout-menu, but what I can SEE there, though.



Yes, it works for me! But, I if you ve followed step by step my intstructions, you should at least be able to retrieve your customized loadout in the QM-builder, so that you can at least SEE your indiviual settings every time. If the game interprets it allways correctly, who nows? If I will be back at home, I'll do some testing with a/p, incendiarys & bullets.
My questions to you:
# When you customize your belt without tracers in the FM-builder, is it interpreted correctly by the game then ?
#2 Can you at least SEE your indiviual belt-settings every time in the Option-menu by following my intstructions?

1-yes the game will recognize my customized belts, in self made missions.
2-yes i can see the profile in quick missions, but this can be achieved much quicker....
one just have to save a custom loadout directly in the game, and then you will see it.but its important, that one saves both the belt loadout and the weapon loadout(the section where one can set the fuel amount).and i think its important that you save it both under the same name.
then one dont have to follow your steps to be able to see the profile in quick missions....however the only thing which possibly gets loaded in the stock missions, is the fuel amount and the weapons(meaning whether they carry bullets or are completely empty), but definitely not which bullets you loaded in your profile.
although im not sure if the fuel amount gets loaded.

but if i make a mission in the fmb, i can then use my custom loadout profile and it will work.and therefore i dont have to follow your steps but only save a profile directly in game.

topgum 12-20-2011 08:04 PM

3 Attachment(s)
Quote:

Originally Posted by David198502 (Post 371548)
1-yes the game will recognize my customized belts, in self made missions.
2-yes i can see the profile in quick missions, but this can be achieved much quicker....
...but if i make a mission in the fmb, i can then use my custom loadout profile and it will work.and therefore i dont have to follow your steps but only save a profile directly in game.

Hi David, you are defenitly right
Today, first, I tried to make the proof that in stockmissions my method is also working like in singlemissions. I took a lot of screenshots, showing exactly your method (and mine aswell, see below) to choose your personal loadout in the Option-menu
Quote:

Originally Posted by David198502 (Post 371548)
...custom loadout directly in the game, and then you will see it.but its important, that one saves both the belt loadout and the weapon loadout(the section where one can set the fuel amount).and i think its important that you save it both under the same name.

How bizzar, there is never the same result, depending on how much presets have been created on an individual plane, then the preset is not that, what you had put on before and so on. SIGH!
So, finaly, I did like you: went into FMB, take a 109 E3, created a preset without tracers ("ohne Tracers" in the photos), played the mission from the FMB, AND, NO TRACERS!
Keeping straight your way, I did NOT my Copy-the-userini-from-remote-to-mydocfolders/1C/CloD-procedure. I restarted the game, went into stockmission, chose preset "ohne Tracers" (#1 image). Then I checked in the preflight-optionmenu, if there's my "ohne Tracers"-preset, yes:-D (#2 image), but then, ingame there are TRACERS; ARRRRRGH!
So there's definitly the proof, even when customized loadouts are correctly displaied, the game will it not interpreted correctly and my "sophisticaced"-method is useless aswell,
SIGH, SIGH

The only thing I can confirm definitly is, that the customizing of the convergence is possible and effective, even in stock-missions & singles, even changeable in the "preflight-option-menu, (maybe you call it "adapted").It is the only feature, which is as reliable as in ol'IL2. I have created a mission, where you can play with it on the ground and see the fx of a cross-eyed convergance. I will upload the mission and the link when I am back at home.


All times are GMT. The time now is 10:45 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.