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Goblin Wizard 11-27-2011 03:28 PM

I've created additional "teutonic.serjant.infantry.crossbowman.propert ies" (exact copy of "teutonic.militia.infantry.crossbowman.properties" ) and StateMachine.LoadFromFile = .\data\aix\units\west.europe\infantry\west.europe. infantry.crossbowman.aix

mitra 11-27-2011 03:47 PM

and how you add it to tech tree?

Goblin Wizard 11-27-2011 05:14 PM

..\data\maps\global\teutonic.order\map.grade.tree

Code:

[*] : struct.begin
        template=crossbowman_inf
        x = 0
        y = 2
        links : struct.begin
              link=serjant_crossbowman_inf
              armyexp=666
              gold=666
        struct.end
      struct.end
[*] : struct.begin
        template=serjant_crossbowman_inf
        x = 0
        y = 1
        links : struct.begin
        struct.end
      struct.end

But campaign is not a problem. I test this unit in custom battles. If I make it works in custom it will probably work in campaign too.

mitra 11-27-2011 06:21 PM

Your must add it also to west.europe.race.objectcollection file. but for the values you must verify also the init state of aix related to type of unit. My suggestion is to use the debug much for verify the things and if pass by some routines.

Goblin Wizard 11-27-2011 07:19 PM

Quote:

Originally Posted by mitra (Post 364926)
Your must add it also to west.europe.race.objectcollection file. but for the values you must verify also the init state of aix related to type of unit. My suggestion is to use the debug much for verify the things and if pass by some routines.

Hmm.. I don't know how much they pay you but you surely deserve more. Your help is really great. Thanks again. I'm not used to have such a tool like dev's editor and totally forgot about it. Debugger showed me the error immediately. It was about "west.europe.groups.aix". I set my unit as
Code:

var infSerjantCrossbowmanIndex : Integer = 54;
while the array range was [0..53]. It fucked up all calculations. Such a small shit... Now everything works nice and smooth:cool: so I can at last move on to the next step.

mitra 11-27-2011 07:30 PM

Quote:

Originally Posted by Goblin Wizard (Post 364936)
Hmm.. I don't know how much they pay you but you surely deserve more. Your help is really great. Thanks again. I'm not used to have such a tool like dev's editor and totally forgot about it. Debugger showed me the error immediately. It was about "west.europe.groups.aix". I set my unit as
Code:

var infSerjantCrossbowmanIndex : Integer = 54;
while the array range was [0..53]. It fucked up all calculations. Such a small shit... Now everything works nice and smooth:cool: so I can at last move on to the next step.

Goblin I'm a normal user like you :) (if people who play videogames during the weekends at place of run back to girls can be considered normal). I'm happy you enjoying the modding potential of the game, like me when I discovered it. The developers aptitude for the modders and the respect for the users is one of main reason (a part the fact I like the game) for I support so strongly this game with other users in other forum.

ThisIsRealWarfare 11-27-2011 08:08 PM

Quote:

Originally Posted by mitra (Post 364938)
Goblin I'm a normal user like you :) (if people who play videogames during the weekends at place of run back to girls can be considered normal). I'm happy you enjoying the modding potential of the game, like me when I discovered it. The developers aptitude for the modders and the respect for the users is one of main reason (a part the fact I like the game) for I support so strongly this game with other users in other forum.

A normal user? ;)
I'd say so much more. Also wanna give you my thanks for helping alot, and your help is very appreciated

ThisIsRealWarfare 11-28-2011 12:17 PM

So, Goblin Wizard, did it work :O?
Havent taken much notice but, I just realised you made an additional unit.. xD. That is very nice.

I Really think there should be better Crossbowmen, aswell as better archers.

Goblin Wizard 11-28-2011 12:50 PM

Quote:

Originally Posted by ThisIsRealWarfare (Post 365078)
So, Goblin Wizard, did it work :O?
Havent taken much notice but, I just realised you made an additional unit.. xD. That is very nice.

I Really think there should be better Crossbowmen, aswell as better archers.

Yes, it works but you need to start new campaign. Now, I'm working on making other nations playable but it's not so easy. I need to learn a lot about the game and engine but I think it's doable. Funny thing is that I have very little time to play. Modding takes a lot of time and it's simply more enjoyable.

NalgaSucia 12-04-2011 11:29 AM

Hello
 
Yea two little things

A) Just noticed the militias robbers (their troops) use the same banners as your own troops, should it be different? (saw it on a unit of crossbowmen)

B) Pikemen cant use loose formation, so why put the option for it?


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