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I've created additional "teutonic.serjant.infantry.crossbowman.propert ies" (exact copy of "teutonic.militia.infantry.crossbowman.properties" ) and StateMachine.LoadFromFile = .\data\aix\units\west.europe\infantry\west.europe. infantry.crossbowman.aix
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and how you add it to tech tree?
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..\data\maps\global\teutonic.order\map.grade.tree
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[*] : struct.begin |
Your must add it also to west.europe.race.objectcollection file. but for the values you must verify also the init state of aix related to type of unit. My suggestion is to use the debug much for verify the things and if pass by some routines.
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var infSerjantCrossbowmanIndex : Integer = 54; |
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I'd say so much more. Also wanna give you my thanks for helping alot, and your help is very appreciated |
So, Goblin Wizard, did it work :O?
Havent taken much notice but, I just realised you made an additional unit.. xD. That is very nice. I Really think there should be better Crossbowmen, aswell as better archers. |
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Hello
Yea two little things
A) Just noticed the militias robbers (their troops) use the same banners as your own troops, should it be different? (saw it on a unit of crossbowmen) B) Pikemen cant use loose formation, so why put the option for it? |
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