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-   -   LOD problem solved, a.k.a. disappearing contacts! (http://forum.fulqrumpublishing.com/showthread.php?t=28085)

jimbop 11-27-2011 12:21 AM

Yep, initial test confirms. Good job!

Sticky thread and default this value in next patch please.

ATAG_Keller 11-27-2011 04:15 AM

Quote:

Originally Posted by cheesehawk (Post 364792)
I've never had ghosts in SP, have you tested this in MP yet?

Yeah, will Steam see this as an exploit?

Al Capwn 11-27-2011 04:40 AM

This indeed does help, awesome find! Although, I must say I get a rather large performance hit.

Running the 'Black Death' track, I saw as much as a 33% frame rate drop and lots of stuttering. A good example being when the airfield is being bombed, looking up at the HE111's; I normally get 30-34fps however, with this enabled I get 19-23.

But I can't help but use it, thanks for the find!

Ailantd 11-27-2011 06:28 AM

Quote:

Originally Posted by Al Capwn (Post 364810)
This indeed does help, awesome find! Although, I must say I get a rather large performance hit.

Running the 'Black Death' track, I saw as much as a 33% frame rate drop and lots of stuttering. A good example being when the airfield is being bombed, looking up at the HE111's; I normally get 30-34fps however, with this enabled I get 19-23.

But I can't help but use it, thanks for the find!

I suspect this make the high poly model viewed at far distances, working fine but overloading the gpu. It´s not the fine solution, only a temporal workaround for high end systems or for play with only a few aircraft. I would like to know how this impact fps with large bomber formations... It may be unplayable.

HR_Naglfar 11-27-2011 08:01 AM

Quote:

Originally Posted by Bussard_1 (Post 364784)
HR_Nagflar,
Thanks for that, off to experiment.
What affect do you think the rest of that section might have;

"MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1"

I'll not touch the others, but in particular, perhaps, MeshFirstLod=0 might work in unison with MeshShowLod=1 .

Again thanks.

In fact, I tried MeshFirstLod=1 with MesShowLod=1 at first. But MeshFirstLod only actives a kind of low detail cockpit under the normal cockpit.

I didn't touch any other line, but I have MeshStatics=0 and MeshStaticsDetail=0 btw. I suppose it depends of the graphics options.


Quote:

Originally Posted by Al Capwn (Post 364810)
This indeed does help, awesome find! Although, I must say I get a rather large performance hit.

I supposed that must be some performance hit, I didn't test it so much though.

It's sad because I play in a very old PC with a medium of 15fps or so :lol: But at least is a temporal solution while they improve the LOD transitions.

IvanK 11-27-2011 09:14 AM

First test and I think it is an improvement. No vanishing act at around 1-2km.

Sven 11-27-2011 09:43 AM

Going to try this out :)

jg27_mc 11-27-2011 05:40 PM

Quote:

Originally Posted by Sven (Post 364833)
Going to try this out :)

Tested online and I had huge performance hit (around 30%) and stutters back. It is back at default value (0).

Regards.

Catseye 11-27-2011 05:51 PM

Quote:

Originally Posted by jg27_mc (Post 364922)
Tested online and I had huge performance hit (around 30%) and stutters back. It is back at default value (0).

Regards.

Interesting!
Some are showing performance hits and others like me are having no probs running everything on full.

ASUS i7 @3.8, GTX570, 6G RAM, monitor reduced to 1280 x 720.

S!

Al Capwn 11-27-2011 08:50 PM

Quote:

Originally Posted by Catseye (Post 364924)
Interesting!
Some are showing performance hits and others like me are having no probs running everything on full.

ASUS i7 @3.8, GTX570, 6G RAM, monitor reduced to 1280 x 720.

S!

Just for clarification; My setup currently:

i5-2500k @ 4.8
6970 @ 925/1375
8GB RAM
1920x1080 and highest settings

I'm guessing that your lowered settings are helping to hide the extra stuttering and performance loss.


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