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-   -   weather? (http://forum.fulqrumpublishing.com/showthread.php?t=27181)

JG52Krupi 10-18-2011 12:39 PM

Quote:

Originally Posted by Tvrdi (Post 350825)
or you can ask your girlfriend/wife to squirt to simulate rain...

Roflmao! :lol:

Trooper117 10-18-2011 12:49 PM

Er, unbelievable remark I have to say.. where's he from? ah, Zagreb.. last time I was there I can't remember anyone coming out with something like that.
In fact, in the UK you would probably get arrested.. lol!
Still, I'm always amazed by what people get away with online! :shock::mrgreen:

Trooper117 10-18-2011 01:37 PM

Get off that horse.. I loved it in Zagreb and everywhere else I went in Croatia, the people I met were very gratious and helpful.
The same can be said for the people across the border in Serbia too!
Stop being so touchy, it seems you are the one with a problem not me, and I don't need to swear or be lewd to get any kind of point across..
That said, of course you were making a joke, I understood that, but it wasn't expected on this kind of forum.
I swear and get unruly with the best of them, I work with paratroopers for god sake.. but not in here.

bw_wolverine 10-18-2011 01:45 PM

Just curious: how do other modern sims handle weather? I've seen lots of screens of that A10 game, WoP, and RoF, but apart from the clouds, I've not seen much indication of fancy weather systems. Can someone post screens from those games (if they have 'em) that show the storms/rain/etc that people want from CloD?

I know Rowan's Battle of Britain (and the Shockwave/A2A "sequel") has weather in it and that game is pretty old. It's also FAR more limited in its damage model and other things that I adore about IL-2 and Cliffs of Dover.

Actually, I'd be pretty happy if they just ported the BoB weather into CloD, but things are rarely that simple. I suspect that the weather they tried to impliment in CloD was far more modular and customizable as anyone who's looked at it in the mission builder will see.

Tvrdi 10-18-2011 01:52 PM

Quote:

Originally Posted by bw_wolverine (Post 350869)
Just curious: how do other modern sims handle weather?

I think Rise Of Flight is perfect example...I think it has best looking and immersive weather "system" in sim world....its one of the best parts of the ROF...rain, mornin haze, fog, night flights, seasonal land textures....really nice...ROf devs always introduce new features for immersion like dynamic cloud shadows, searchlights (WIP), ability to extinguish engine fire in continuous dive...such things makes difference for me...

@Trooper117 - youve been to harsh on me right from the start but no hard feelings...why do you think it too much for this zoo? Anyway it was intended to be as "relax break" as there are many "edgy" folks with serious performance issues and they are all passionate simmers.....

Trooper117 10-18-2011 01:58 PM

No drama at my end mate.. just maybe crossed wires eh? :)

Tvrdi 10-18-2011 02:04 PM

Quote:

Originally Posted by Trooper117 (Post 350880)
No drama at my end mate.. just maybe crossed wires eh? :)

is happens...no worries :-)

AMVI_Superblu 10-18-2011 02:47 PM

We may need something like Falcon BMS 4.32 has for weather.
Probabilistic Weather settings with dynamic in-game changes based on what has been setted before mission start.
Would be awesome :D

Jumo211 10-18-2011 05:03 PM

Here in this GPU test video you can see a whopping 4MB custom detailed
bigger clouds texture , original texture is different and 1MB size :cool:
I am running CloD constantly with modded stuff .

S! HG :mrgreen:

http://www.youtube.com/watch?v=B_yq92c73_8

LoBiSoMeM 10-18-2011 05:22 PM

Quote:

Originally Posted by Tvrdi (Post 350875)
ROf devs always introduce new features for immersion like dynamic cloud shadows, searchlights (WIP), ability to extinguish engine fire in continuous dive...such things makes difference for me..

We already have the two first in CloD for sure... Didn't tested yeat if we can extinguish engine fire diving... :confused:

I believe that CloD devs aren't working in actual clouds and smoke effects for two reasons:

1) working in dynamic weather system - with local weather, etc;

2) working in DX10.1 and DX11 rendering.

That's a guess...

[youtube]a7-_Uj0o2aI[/youtube]


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