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I have no clue how severe the effects with the MG/FF was on enemy planes in the Battle of Britain in reality, so I have no comparison for reality and modeled in-game.
I have to agree o nthe effects of the 20mm cannons in the Il-2 series. But I have no clue wehter that was close to reality or not as I stated above :) . The latest info on that was this website link posted here i nthe forums about the damage of WW2 rounds: http://www.quarry.nildram.co.uk/WW2guneffect.htm |
It seems MG/FF M shells explode on contact and rarely do internal damage. I still think that E-1 with H ammo is an ultimate weapon. :grin:
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S!
Sometimes I really wonder how many here work on planes and I mean really maintain and dig in them etc. You would see that 20mm HE inside structure is NOT good ;) Nor will a stream of bullets make your wing aerodynamically better when losing panels or getting gaping holes. What we have is a game that has to make compromises between playability and performance. So only thing we can really ask for is that the DM is consistent and tweaked accordingly. |
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They really need to work on the damage model and fm now |
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Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. ............... There should be aerodynamic effect/degradation with aircraft damage, especially some wing lift but I think the wing would still perform basically with some panels missing, in IL_2 there was noticeable loss of lift on the damaged wing. He did say once before he was going to turn the pilot into a crisp when the a/c fireballed. I think the flames on the 109 that go out are perhaps modelling self sealing tanks? |
The spitfire used a stressed skin this means it was designed to take more loads allowing the designers to remove weight from the spars and ribs therefore it makes more sense that when it is damaged it is likely to have a big impact on it's performance and the loads it can deal with!!!
That's why this "it's only panels is completely wrong! |
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Observe....... http://i761.photobucket.com/albums/x...2-34-05-32.jpg Trust me mate, this is taken from a track, and believe me he was flying along like this merrily for a good 5 minutes at least. :grin: Whilst I agree that performance should perhaps be more affected (I recall there is some lift degredation? Could be wrong on that) I have also seen RL photos of aircraft landing and manoeuvring in far worse conditions. I actually think the CoD damage model is by far one of its strongest points. On another day, the 109 you were fighting could have easily buggered your aileron control cables....I think you got lucky and the damage looks worse than it actually is. I've shot down sh*t loads of planes in CoD (screenie or it didn't happen, I know lol) primarily 109's http://i761.photobucket.com/albums/x...2-17-33-55.jpg and by and large I have found it to be one of the more realistic elements. Very few 'Hollywood' style catastrophic explosions, kills etc (particularly with .303's, which I love) and this tallies far more with many RL accounts I've read. From the 500 plus 109's alone I've bagged, I think I've only sawed off a whole wing maybe 10-15 times. Good stuff. :) Have any of you ran that script which tells you what damage has been inflicted on the enemy? Some may be thinking 'he hasn't got a scratch', when in fact he is completely fecked internally and its game over for him. :) As for the Oerlikon being ineffective or less effective than IRL, I disagree. Sometimes you'd be amazed at how much you are actually missing when you think you are hitting......its pretty difficult to do (especially without the stabilising influence of airspeed.) 109 cannons are fecking lethal (both stock E3 and E4), if you try not to be a sniper and only fire when you're sure you'll hit (ala Hartmann). This generally means up close. The odd Snap shot is fine, but get in close and let em have it is the order of the day methinks. :grin: But aye Krupi, there is room for improvement no doubt, although I'm not going to gripe too much at present because I feel its one of the stronger points. Hopefully the FM revisions and physics will play a part in making life more difficult with this kind of damage. Point I'm making is that it goes both ways. If you can tell me how to upload a track ( I have a media fire account) I'll show you me landing a 109 perfectly with part of the wing missing, no left aileron, numerous internal damages and having little bother. Cheers. |
Yes that 109 is not good but I have never recieved that damage from a red aircraft only flak the damage I was given in the spit was from another aircraft...
And as I explained in my last post due to the design of the spits stressed skins damage that creates a gaping hole in both sides would cause a hell of a lot of problems. P.S. I love both the 109 and the spit, I was seriously considering jumping to a red squad a few months back (the dream of flying a 190 again stopped me) so you won't find any bias here I have been bit**ing about the 109 fm/dm for quite some time. |
If that was indeed the instance where your attacker was me then Il say one thing..fair play being able to do some of those moves infront of me if your wings looked like that,,lol
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