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-   -   Check your custom skin size! (http://forum.fulqrumpublishing.com/showthread.php?t=27169)

CWMV 10-18-2011 06:54 AM

There are some good skins in there, but those that are just totally out of reality (Bright red spitfires?) are freakin retarded.

phoenix1963 10-18-2011 07:10 AM

Cheat?
 
Quote:

Originally Posted by CWMV (Post 350695)
There are some good skins in there, but those that are just totally out of reality (Bright red spitfires?) are freakin retarded.

I bet that's an online cheat. That's why Ilya wants to see them.

Now if the player names were stored with the downloaded skins....

56RAF_phoenix

CWMV 10-18-2011 07:13 AM

Wha?
I don't follow, how do you mean a cheat?

MD_Titus 10-18-2011 07:24 AM

It's the "invoke spirit of manfred" hack. Simply colour your mount bright red and your bullets do 10x damage...

Feathered_IV 10-18-2011 10:19 AM

Presumably adorning yourself with a 4096x4096 skin will give any opponent just that little extra bit of lag when they get you in their sights. Just enough for you to get away....

VO101_Tom 10-18-2011 01:31 PM

Quote:

Originally Posted by klem (Post 350687)
My apologies guys, I assumed everything in the cache folder was downloaded. I only fly on line.

I trawled through my cache and I found a 2.7Mb .dds file and a 1.26Mb .jpg file for the same skin which I guess is the one that downloaded.

I wonder why CoD creates a 12Mb file from the 1.26Mb .jpg? Seems a bit odd (and heavy handed?)

Tom, out of interest, are you able to explain why the .jpg was created at 22:03pm and the picture.bmp and its .dds file were created at 22:20pm? There are later .jpg files (up to 22:57pm) that don't have an equivalent .bmp file. Just curious.

I dont know, i am not a programmer. It seems, the jpg is downloaded from the Internet, but the .dds is used. Why convert that much later? Maybe the CPU was busy with something else before it. I do not know. What I also noticed that when we flying a team, we have a quarter or half an hour elapsed before the skins are first shown.

The file size is no problem. The .bmp is a uncompressed file type, which is faster to work (despite the fact that the hard disk's size is bigger). If you make a clear white picture, 2048 pixel x 2048 pixel, 72 dpi, 8 bit RGB file format, and you save in bmp format, it will be 12MB. The jpg file is a compressed type. The size depends on the picture colors, quality, etc. With different procedures will be smaller in size, but the image quality is worse. With strong copress, it will be Blurry, grainy. On the Wikipedia there are articles about them if interested.

VO101_Tom 10-18-2011 01:32 PM

Quote:

Originally Posted by Feathered_IV (Post 350773)
Presumably adorning yourself with a 4096x4096 skin will give any opponent just that little extra bit of lag when they get you in their sights. Just enough for you to get away....

Im not tried yet, but it is possible? The official skins is 2048x2048 jpg, the program allowed to use bigger pictures?

VO101_Tom 10-18-2011 04:02 PM

Quote:

Originally Posted by cheesehawk (Post 350904)
I think the program adjusts the pixel size, but I do have skins that are 1.5mb, where the default ones were about 450kb. The more details and layers obviously, the bigger the file.

My skin was 1.5 MB too, now is 150k. If you are using photoshop, save the jpg with this: File menu \ Save for web & devices" submenu. Here you can easily adjust the compress rate (even 50% is good), you can see the results real time, and you can see the size of the jpg in the bottom left corner.

TomcatViP 10-18-2011 07:07 PM

Hey you didn't tell us how was that Spit chick. Damn 50Mb worth a good zoom :rolleyes:

mazex 10-18-2011 09:08 PM

Quote:

Originally Posted by TomcatViP (Post 351080)
Hey you didn't tell us how was that Spit chick. Damn 50Mb worth a good zoom :rolleyes:

That's maybe why Ilya wanted to have it ;)

/mazex


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