VO101_Tom |
10-18-2011 01:31 PM |
Quote:
Originally Posted by klem
(Post 350687)
My apologies guys, I assumed everything in the cache folder was downloaded. I only fly on line.
I trawled through my cache and I found a 2.7Mb .dds file and a 1.26Mb .jpg file for the same skin which I guess is the one that downloaded.
I wonder why CoD creates a 12Mb file from the 1.26Mb .jpg? Seems a bit odd (and heavy handed?)
Tom, out of interest, are you able to explain why the .jpg was created at 22:03pm and the picture.bmp and its .dds file were created at 22:20pm? There are later .jpg files (up to 22:57pm) that don't have an equivalent .bmp file. Just curious.
|
I dont know, i am not a programmer. It seems, the jpg is downloaded from the Internet, but the .dds is used. Why convert that much later? Maybe the CPU was busy with something else before it. I do not know. What I also noticed that when we flying a team, we have a quarter or half an hour elapsed before the skins are first shown.
The file size is no problem. The .bmp is a uncompressed file type, which is faster to work (despite the fact that the hard disk's size is bigger). If you make a clear white picture, 2048 pixel x 2048 pixel, 72 dpi, 8 bit RGB file format, and you save in bmp format, it will be 12MB. The jpg file is a compressed type. The size depends on the picture colors, quality, etc. With different procedures will be smaller in size, but the image quality is worse. With strong copress, it will be Blurry, grainy. On the Wikipedia there are articles about them if interested.
|