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-   -   Mission Builder Tutorial (http://forum.fulqrumpublishing.com/showthread.php?t=27067)

ATAG_Bliss 10-15-2011 03:19 AM

Quote:

Originally Posted by O_Smiladon (Post 349338)
Guys,

yes thats ok if you want to do single player stuff. I used to build missions back in the IL2 day, but its been a long time, and I have lost the touch:)

Those tutorials look like they are more geared toward single player.

Not really MP stuff. and when i have tride to get it happening i get error outside build array or something like that.

It is most likely something really simple that I am not doing wrong/missing .. but sorry guys those ILS 1946 tut's are no help.

Regards

O_Smiladon

You should ask a more direct question then ;)

The IL2 FMB of old and the new one is 90% identical in how do virtually everything, including setting up a MP mission (which is virtually the same as a SP mission.)

Create an airfield param on an existing field and set which planes you want to spawn there.The spawn points are hard coded in the game for every airfield available. Individual (per location) spawn points can be set as well, but are fairly buggy atm. There is no working destruct device either so creating an airfield from scratch is about impossible right now, and considering misRoads don't work on a dedi server that's another problem.

Just like making an old mission you need to put boundaries up (red/blue) and your airfields will populate in the right color to being with. You don't need a single script (C#) to create a static MP mission / same as old IL2.

If you are having problems with C# show your scripts and I'll try to help.

O_Smiladon 10-15-2011 05:01 AM

Quote:

Originally Posted by ATAG_Bliss (Post 349400)
You should ask a more direct question then ;)

The IL2 FMB of old and the new one is 90% identical in how do virtually everything, including setting up a MP mission (which is virtually the same as a SP mission.)

Create an airfield param on an existing field and set which planes you want to spawn there.The spawn points are hard coded in the game for every airfield available. Individual (per location) spawn points can be set as well, but are fairly buggy atm. There is no working destruct device either so creating an airfield from scratch is about impossible right now, and considering misRoads don't work on a dedi server that's another problem.

Just like making an old mission you need to put boundaries up (red/blue) and your airfields will populate in the right color to being with. You don't need a single script (C#) to create a static MP mission / same as old IL2.

If you are having problems with C# show your scripts and I'll try to help.

Cheers Bliss.

O_Smiladon 10-15-2011 05:08 AM

OK,

I think I am 3 1/4s there.

I just cant seem to get the airfield bits sorted, like where you get the flags to click on then one you pick a side you then click on the airfield and so on.

Any help appreciated

Regards
O_Smiladon

salmo 10-15-2011 10:06 AM

Quote:

Originally Posted by O_Smiladon (Post 349419)
OK,

I think I am 3 1/4s there.

I just cant seem to get the airfield bits sorted, like where you get the flags to click on then one you pick a side you then click on the airfield and so on.

Any help appreciated

Regards
O_Smiladon

Yes, I had the same problem mate. The COD game interface is different to the IL2-1946 inteface. In COD after launching the mission, you don't click on the home base to get a flag. Your map should appear on the left of the screen & there should be red & blue flags up the top of a blank list of players on the right hand side of the screen. Click on those flags & the available bases/planes for that side will then appear on the map. Then you click on the map base/plane you need.

I lament the lack of proper documention of the COD FMB & of other unknown FMB options by the developers & the confusion it has caused many players as evidenced by the many many questions on the 1C foprums about how to do this or that.

O_Smiladon 10-15-2011 10:10 AM

Quote:

Originally Posted by salmo (Post 349466)
Yes, I had the same problem mate. The COD game interface is different to the IL2-1946 inteface. In COD after launching the mission, you don't click on the home base to get a flag. Your map should appear on the left of the screen & there should be red & blue flags up the top of a blank list of players on the right hand side of the screen. Click on those flags & the available bases/planes for that side will then appear on the map. Then you click on the map base/plane you need.

I lament the lack of proper documention of the COD FMB & of other unknown FMB options by the developers & the confusion it has caused many players as evidenced by the many many questions on the 1C foprums about how to do this or that.

Yep thats my problum..cant get the flags up.. to pick

O_Smiladon

O_Smiladon 10-16-2011 03:25 AM

BUMP!!

Any help here ?


O_Smialdon

ATAG_Bliss 10-16-2011 11:38 PM

It sounds like your not running your mission as a MP mission. How exactly are you testing it? (through the FMB, dedicated server, through the MP server)

The only thing I can say is to run a dedicated server and then connect to it for testing. Amongst other reasons, some things act differently as a listen server compared to a dedi. (miss roads and spawn points to name a few)

O_Smiladon 10-17-2011 06:49 AM

Quote:

Originally Posted by ATAG_Bliss (Post 349969)
It sounds like your not running your mission as a MP mission. How exactly are you testing it? (through the FMB, dedicated server, through the MP server)

The only thing I can say is to run a dedicated server and then connect to it for testing. Amongst other reasons, some things act differently as a listen server compared to a dedi. (miss roads and spawn points to name a few)

Hay Bliss.

Cheers mate, I am testing it in the FMB, all the AI planes are there flying around doing their thing.

It's just now way for Human to spawn in??

As for hosting... Long Story.. I am having an Issue with the Beta Hoppy Lobby thing I uninstalled it and it has taken away mu ability to host?
The guys there are trying to fix it for me (hopefully)

But if I could at least get the human Spawn thing happening then I could send it to one of my squad mates.

Cheers
O_Smiladon

SNAFU 10-17-2011 08:04 AM

If you finally want to play the mission in the multiplayer enviroment, you should test you mission there. The option "Play mission" in the FMB is just for seeing if you AI is doing what it is supposed to do (seldom happens). Spawnareas you set in the FMB do not show up, if you test in the FMB. Go to multiplayer->Server->host-> select you mission and test then.

Best if you create your own dedicated server for testing. Triggers that work for you as a host, will not mandatory work in dedicated server game also.

Ataros 10-17-2011 09:00 AM

Start your server in MP, allow "Side switching" in difficulty settings and press "Start battle" first to see the flags. If the flags do not show in this case just reload the mission 2nd time.


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