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The IL2 FMB of old and the new one is 90% identical in how do virtually everything, including setting up a MP mission (which is virtually the same as a SP mission.) Create an airfield param on an existing field and set which planes you want to spawn there.The spawn points are hard coded in the game for every airfield available. Individual (per location) spawn points can be set as well, but are fairly buggy atm. There is no working destruct device either so creating an airfield from scratch is about impossible right now, and considering misRoads don't work on a dedi server that's another problem. Just like making an old mission you need to put boundaries up (red/blue) and your airfields will populate in the right color to being with. You don't need a single script (C#) to create a static MP mission / same as old IL2. If you are having problems with C# show your scripts and I'll try to help. |
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OK,
I think I am 3 1/4s there. I just cant seem to get the airfield bits sorted, like where you get the flags to click on then one you pick a side you then click on the airfield and so on. Any help appreciated Regards O_Smiladon |
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I lament the lack of proper documention of the COD FMB & of other unknown FMB options by the developers & the confusion it has caused many players as evidenced by the many many questions on the 1C foprums about how to do this or that. |
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O_Smiladon |
BUMP!!
Any help here ? O_Smialdon |
It sounds like your not running your mission as a MP mission. How exactly are you testing it? (through the FMB, dedicated server, through the MP server)
The only thing I can say is to run a dedicated server and then connect to it for testing. Amongst other reasons, some things act differently as a listen server compared to a dedi. (miss roads and spawn points to name a few) |
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Cheers mate, I am testing it in the FMB, all the AI planes are there flying around doing their thing. It's just now way for Human to spawn in?? As for hosting... Long Story.. I am having an Issue with the Beta Hoppy Lobby thing I uninstalled it and it has taken away mu ability to host? The guys there are trying to fix it for me (hopefully) But if I could at least get the human Spawn thing happening then I could send it to one of my squad mates. Cheers O_Smiladon |
If you finally want to play the mission in the multiplayer enviroment, you should test you mission there. The option "Play mission" in the FMB is just for seeing if you AI is doing what it is supposed to do (seldom happens). Spawnareas you set in the FMB do not show up, if you test in the FMB. Go to multiplayer->Server->host-> select you mission and test then.
Best if you create your own dedicated server for testing. Triggers that work for you as a host, will not mandatory work in dedicated server game also. |
Start your server in MP, allow "Side switching" in difficulty settings and press "Start battle" first to see the flags. If the flags do not show in this case just reload the mission 2nd time.
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