![]() |
An SDK ? that might be terminator salvation . . .
Its like those import racer guys, first they get rims, who lower their car, get the shocks, polish and bling it out, even replace the interior with 5 point harnesses, racing seats. Then a carbon fiber hood and body kit. and a NOS bottle for kicks . . . So it looks good but performs weaksauce. Fast, easy, quick, looks good fast food but doesn't do a body anything But they don't sit down and figure what type of racing they want to do. Outline a goal and the get the real stuff done . . . like tamper with getting their suspension tweaked, getting the pistons polished, tuning the timing, fuel intake etc . . . figuring what ratio of turbo, getting shocks replaced and set for that style or race. But this performs. dedication, hardwork, patience, perseverance, and may taste good, but does do a body great. See guys / gals, its not about bells and whistles. It's about a solid, awesome kickbutt, game delivers in your face ww 2 realistic action to make the FPS, TLDF (too long dont fly) gamers and the hard core stats, button tweaker, they should have a mechanic and ordnance smith add on sim of the simmers guys happy. A great game, when looked at all sides and aspects of gaming. Something to hold your interest (and yes SDK able) and set a standard, something that will stand out in people's memories long after the game's golden age has passed. But folks, you have to the game first. Not the SDK. I agree with others, its too early. To tell you the truth, CLOD isn't even retail ready. Its getting better, but its not retail ready. Also the devs have to fix everything, THEN find a direction (which theater) to choose next. And hopefully the devs are going long range. which means the SDK could be out after a few late war, china, pacific, and forgotten battles theaters and don't forget Korea . . . You don't need a magic 8 ball to tell you its "too early to tell" |
We'll see how things develop but don't forget like in IL2 1946 third party maps were better than quasi all original maps.. many maps team makers do have time in their hand unlike the Sim Dev atm and making maps take a longtime.. and time in an electronic age is short.. So yes DSK is a must .
Now making the sim perform well is an other problem that is the main focus.. FPS SLI/Xfire Antialiasing and anisotropic .. than physics, aircraft, weather weapons etc.. I know it well.. ;) Yeap third party maps makers can help greatly... |
This, 100%
|
this game is around the BoB.
We have a nice map for this battle. MAPs are the last thing CoD needs in the moment IMHO... So, i dont see how CoD would benefit from 3.Party maps with the given planeset in a historical context. |
Maybe the first addition as map when a sdk comes out could be the extension to the occupied low countries. From May 1940-> BoF-> BoB - ?
But indeed, first give it a good running engine with low fuel consumption..than worry about new rims. |
Quote:
And i say more, we don't need more maps and personally i would remove all maps we have now in games with the next patch, because they are pure ra....h. The same for the new maps in the Beta 2. Please stay on Battle of Britain, the more classic scenary, and don't waste time and resources when the game is still a placeholder of itself. Calais would be more than enough, if we'll never have it, for the dog servers. |
Quote:
|
to some degree i disagree with whats said here, but only because im a competent modder who is fracking bored with all this presently. i honestly thought id be churning out my stuffs by now. Alas many of you are very correct in that "its to early" "there are to many changes still to come" and lastly "CLOD is not Retail ready" !
|
Quote:
|
Quote:
http://forum.1cpublishing.eu/showthr...ap+suggestions |
All times are GMT. The time now is 07:27 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.