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-   -   Graphics DLL set from today, 02/08/08 (http://forum.fulqrumpublishing.com/showthread.php?t=2689)

LeLv8_Otto 02-10-2008 09:37 AM

With new dll's I got problem with rivers/lakes continuing beyond visible horizon on winter maps - summer maps work fine. Didn't have this problem with earlier dll's:

http://lelv8.org/temp/river1.jpg
http://lelv8.org/temp/river2.jpg

My conf.ini:

http://lelv8.org/temp/conf.ini

I have Nvidia 8800 GTS with 640MB and Forceware 169.21. Processor is DualCore 6600 @ 2.4 GHz

Schuetz 02-10-2008 01:17 PM

My dll Test-Session:

Configuration:
Intel Core 2 Duo E6600 (@ 3.3Ghz)
GigaByte EP35-DS3P (Rev 2.1), Biosversion F2
2GB Ram, PC-6400, 800Mhz
ATI Radeon 2900XT, 512Mb (@ GPU Core 823Mhz)

ATI Catalyst 8.1
Resolution 1280x1024@75hz


conf.ini
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=2
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

Test results Track BlackDeath

IL2 4.08m, 4xAA/4xAF, LandGeom=2
Frames: 8834
Time: 150000ms
Min: 18
Max: 110
Avg: 58.893

IL2 4.09b1m, 4xAA/4xAF, LandGeom=3, orginal Patch dll`s
Frames: 9201
Time: 150000ms
Min: 18
Max: 134
Avg: 61.340

IL2 4.09b1m, 4xAA/4xAF, LandGeom=3, new dll`s 31.01.2008
Frames: 8794
Time: 150000ms
Min: 19
Max: 138
Avg: 58.626

IL2 4.09b1m, 4xAA. 4xAF, , LandGeom=3, new dll`s 08.02.2008
Frames: 9175
Time: 150000ms
Min: 19
Max: 137
Avg: 61.166

No graphic failures. The latest version is in my opinion the best one.

=PF=Coastie 02-10-2008 03:18 PM

Schuetz,

Those are some VERY different settings than any I have ever seen. Maybe you have found something for the newer gen ATI cards.

I would like to point out something regarding your Aniso settings though. If you are running your IL2 setup Mipmap filter on Anisotropic (which you are), you should switch Aniso to Application Preference in the CCC. When you have Aniso in the game settings on, it will use the max game aniso which is equivalent to about 16x through the CCC. I believe your current CCC settings will over ride the games aniso.

So, either use Trillinear Mipmap filter and force Aniso in the CCC.

OR,

Use Aniso Mipmap filter and turn Aniso to App pref in the CCC.

Good Luck!

dup 02-10-2008 04:30 PM

Same problem here as LeLv8_Otto ! :(

Intel Core 2 Duo E6600
8800 GTS

Same conf.ini except forest=3.

Thanks for your work !

crazyivan1970 02-10-2008 05:25 PM

Dont get discouraged with some of the problems that either still remain or introduced. DLL`s are work in progress and your input is crucial. Thanks to all participants!

FoolTrottel 02-10-2008 08:07 PM

Oops... same graphic anomalies here as dup and LeLv8_Otto ...

8800GTS/320Mb, E6600...

LeLv8_Otto 02-10-2008 08:42 PM

Quote:

Originally Posted by crazyivan1970 (Post 35762)
Dont get discouraged with some of the problems that either still remain or introduced. DLL`s are work in progress and your input is crucial. Thanks to all participants!

Thanks that there is still recources to fix these problems :)

Problem below seems not to be related to new DLLs but I ask anyway if someone knows the fix. On winter maps smoke and snow dust shadow looks on my screen as below example - any idea what could cause that - happens also with original 4.08 dlls as welll these beta versions:
http://lelv8.org/temp/dust4.jpg

Schuetz 02-10-2008 08:56 PM

Quote:

Originally Posted by =PF=Coastie (Post 35754)
Schuetz,

Those are some VERY different settings than any I have ever seen. Maybe you have found something for the newer gen ATI cards.

I would like to point out something regarding your Aniso settings though. If you are running your IL2 setup Mipmap filter on Anisotropic (which you are), you should switch Aniso to Application Preference in the CCC. When you have Aniso in the game settings on, it will use the max game aniso which is equivalent to about 16x through the CCC. I believe your current CCC settings will over ride the games aniso.

So, either use Trillinear Mipmap filter and force Aniso in the CCC.

OR,

Use Aniso Mipmap filter and turn Aniso to App pref in the CCC.

Good Luck!

Thank you for your answer.

In which way are the settings of my conf.ini very different as you normally have seen?

You are right, my current CCC Settings with 4xAA over ride the gamesettings for Ansotrophic Filtring. I see your logical argument and use now Aniso Mipmap filter and turn Ansotrophic Filtring in the CCC on App pref.

See you

Urufu_Shinjiro 02-10-2008 09:03 PM

He's probably referring to:

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

I've never tried it with all =0 before, I'll have to see what it does for me. Did you set this on purpose or it just is like that? If not on purpose try setting the ones without NV to =1 and see what it does.

Avimimus 02-10-2008 09:14 PM

The black water isn't fixed but the new coastlines show up really well against the black background!


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