Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   How to get smooth perfomance in this sim (http://forum.fulqrumpublishing.com/showthread.php?t=26540)

CWMV 09-28-2011 10:45 PM

Doesnt Vsync already cap the FPS to your screens resolution?

Blackdog_kt 09-29-2011 04:43 PM

Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects ;)

LoBiSoMeM 09-29-2011 05:08 PM

Quote:

Originally Posted by No145_Hatter (Post 341844)
For some reason I can't get bandicam to work in game. It works fine until I get into the cockpit. it seems to remain with the original launcher window.

Same here. I select LAUNCHER.exe in Bandicam and when in cockpit FPS counter/limiter stop works... Any hint? :confused:

warbirds 09-29-2011 05:11 PM

It did this for me when I tried it with Nvidia Inspector so I removed the Inspector profile and it started to work again.

Kankkis 09-29-2011 05:20 PM

Quote:

Originally Posted by Blackdog_kt (Post 342119)
Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects ;)

Max fps is 60 too with triblebuffering, but next drop after 60 is 45, not 30.

If i understand it correctly.

tk471138 09-29-2011 05:43 PM

Quote:

Originally Posted by warbirds (Post 341753)

Many gamers cannot get their head around a frame rate cap, they just don't understand it and it goes against all they have worked for. I had to prove it to myself and now I know what it does and that it works. Even Nvidia knows this works because their October driver release will feature a frame rate limiter.

yes i have also known this it seems obvious what i didnt know is that nvidia is putting one out with their next driver release, which is awsome since ive wanted something like this....you think this trick would work in Arma 2??

CWMV 09-30-2011 05:53 AM

Quote:

Originally Posted by von Pilsner (Post 341848)
Wasn't thinking - it's only for DX9 so it's not worth it. :(

So wait a minute, bandicam only works in DirectX9?

warbirds 09-30-2011 03:39 PM

no it works with dx10 also.

I am not sure why they moved this thread here but if I wanted it here I would have put it here.

It should be on the main forum as I think it is important and that is where the traffic is, put it back or I will just repost it.

CWMV 10-01-2011 01:28 AM

I should have asked if it works with DX11.
Certainly doesn't with me.

Solid-State 10-02-2011 09:59 PM

Quote:

Originally Posted by Blackdog_kt (Post 342119)
This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.


That's not true at all. What triple buffering does is store three frames in the frame buffer. That's it. It will not affect vsync if it's turned on in the way you describe.

The ideal settings in ANY GAME if your system can achieve over 60fps CONSTANT is to enable vsync and triple buffering. Triple buffering can have a positive affect on vsync in that the frame rate halving people spoke off can be avoided with this Tertiary buffer.

One thing to keep in mind is the amount of front and back buffer your card can use. If your running at 1080p then you'd need a 2GB video card as a 1GB probably won't have enough memory to store the third frame.

I would enable vsync and triple buffering people !!!

If you have an AMD/ATI card try this utility http://www.radeonpro.info or ATI Tray Tools

If you have an nVidia card try this utility http://downloads.guru3d.com/MSI-Afte...load-2799.html


All times are GMT. The time now is 03:33 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.