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VO101 Tom,
Well done, great post been looking for documentation like that for awhile! I wish the devs would have added an ingame screen where one could setup the aircraft and actually shoot at a target and then analyze the hits. I see that we have horizontal and vertical convergance, do both those numbers have to match? |
I don't know what the minimum convergences are Tomcat but something very odd has happened regards convergence with the last patch. I have been testing convergence and I am able to destroy (not damage) enemy ac out of my current convergence setting of 170m. Analysing the recordings I made seem to suggest that my convergence is default 300m even though set to 170m.
Either that or there has been a change in damage modelling where the introduction of ordinance deflecting off hard surfaces is striking vulnerable areas. I will stitch the vids together and see what you and others think but something is definitely odd or different. |
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www.luftfahrt-archiv-hafner.de www.cockpitinstumente.de Quote:
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MG-FF horizontal: 200m, vertical: 400m MG-17 horizontal and vertical: 400m |
thanks tom, i think i may have a 190 document very similar to that one. if i find it i'll post for comparisons.
does it seem odd to anyone else that minimum convergence isn't really known? maybe its just me idk. |
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http://iaro.3dmax.hu/images/2011/11/07/anlage3.jpg http://iaro.3dmax.hu/images/2011/11/07/anlage2.jpg |
possibly yes.
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I just use 200 on MG's and 100 on cannons...
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My squad mate set his MG-FF convergence to 150m, but we clearly see the disadvantages in 1v1 combat. You lost the opportunity, to hit from long distance (if the 300 m means "long" ;) ). |
I dont fire beyond 110 metres with cannon.... Its a waste of ammo (- in my opinion) I wish I could set them for about 80m's...
I would say 300 is extreme range. 200 is long and 100 medium... What is Taran? |
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