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Realistic or not. Broken or bad flying. No matter what the cause it's not going to be corrected. IL2 is done. ;)
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The biggest complaints I hear from pilots of actual aircraft (when flying IL2) is the lack of tactile feedback and the feeling of the weight of the aircraft, the former is a long way off to resolution, lets hope the latter is better done in SOW. But I do aggree that practice is the best medicine.
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if you have a bounce it means that your flare off timing, altitude, is off a bit, practice will cure that
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Hey Sniper... just curious... is there another sim out that you think gets that aspect of the FMs better than this one? Whats your take on the FSX FMs.
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I find most landings are smooth, excepth those where the enemy has removed one or both of my wings lol |
@Sniper
I agree that IL2 FMs makes the plane difficult to land "as per the manual". If you respect the final speed and landing speed as written in the plane manual, then your vertical speed in IL2 is a bit to high, and you will bump on touch, except if you pull hard to round your trajectory at the right moment (which is quite hard to do in the sim... since it's hard to judge the precise hight above runway). Now if you forget the real plane manual... since the runways are quite long, you can use higher final speed (around 20 Km/h) than the manual numbers, with a flatter slope (less than 5%)... in the sim in allows you to achieve a smooth landing without bumps most of the time (at the cost of longuer run before stopping... but it doesn't matter in the sim). |
Power controls pitch and Elevator controls airspeed.
hey where's the ground effect? S! |
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I have made perfect landings in this game, and I've made bouncy ones, but never have I disagreed with the outcome. However, I have never hit the ground while flying low in the way you described. The only time I've collided with the ground while flying low was due to the elevators being behind the fulcrum of the plane, pushing the tail downward instead of the nose upward. Exactly what should happen. |
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This seems to make greasing in the landings possible. A proper full stall landing is very difficult to judge in this simulation or any other, due to the point of view and tactile limitations. I believe suspension effects may be modeled in SOW BOB. http://www.youtube.com/watch?v=Y9OWQ55n8ig All the Best 334th_Gazoo0 http://www.334theaglesquadron.com |
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